[RELEASE] Eternity-like Fullscreen HUD for Doom I/II

Sat Jul 24, 2021 7:06 am

Tinkered about a bit with SBARINFO and came up with an original HUD based heavily on the Eternity Engine HUD.

Known issues:
Recommended you use at "hud_scale 3", otherwise the kills/items/secrets aren't properly aligned to the right side of the screen, or might not be visible.
There's probably an easy fix to make it scalable, but SBARINFO makes my head spin.
Not recommended for maps with a 5+ digit monster count.

Works with GZDoom and LZDoom.

Image

DOWNLOAD HERE

Re: [RELEASE] Eternity-like Fullscreen HUD for Doom I/II

Fri Jul 30, 2021 1:35 am

Cool, I like it a lot.

Re: [RELEASE] Eternity-like Fullscreen HUD for Doom I/II

Tue Aug 03, 2021 7:29 pm

Thanks for making this. Tho I wish it was even more like the Eternity HUD beyond just the general positioning of the HUD elements.