Tinkered about a bit with SBARINFO and came up with an original HUD based heavily on the Eternity Engine HUD.
Recommended you use at "hud_scale 3", otherwise the kills/items/secrets aren't properly aligned to the right side of the screen, or might not be visible.
There's probably an easy fix to make it scalable, but SBARINFO makes my head spin.
Not recommended for maps with a 5+ digit monster count.
Works with GZDoom and LZDoom.DOWNLOAD HERE