Re: Hexen Facelift (UPDATE 15.5)

Sat May 15, 2021 7:43 am

UPDATE 15.5 2021

Version 1.0 is ready for download from first post

New sky textures 3x
New flats 2x
More sprites
Some fixed sprites from previous version
16:9 titlepic

Re: Hexen Facelift (demo download)

Sat May 15, 2021 8:36 am

Marcelus wrote:
vaa44 wrote:Can you make your mod with support for widescreen monitors?
For example, like here:
viewtopic.php?f=46&t=59917


for widescreen I use hexen_widescreen_v2-wad. All weapons looks correrctly in 16:9. I do not know where I found this but titlepic in 16:9/21:9 I may do...

The mod on the link that I gave is about the same. But in your mod it looks like this:
https://imgur.com/hpY6O5v

Re: Hexen Facelift (demo download)

Sat May 15, 2021 10:22 am

vaa44 wrote:
Marcelus wrote:
vaa44 wrote:Can you make your mod with support for widescreen monitors?
For example, like here:
viewtopic.php?f=46&t=59917


for widescreen I use hexen_widescreen_v2-wad. All weapons looks correrctly in 16:9. I do not know where I found this but titlepic in 16:9/21:9 I may do...

The mod on the link that I gave is about the same. But in your mod it looks like this:
https://imgur.com/hpY6O5v



Try this wad... I do not know who made this I only share ... Is not 100% perfect and hand is little bigger than in original aspect ratio but without issues. Works good with edited sprites and other mods...
I use only this one for widescreen fixes.

https://drive.google.com/file/d/1G4H4l8 ... sp=sharing

set this wad first under your autoload mods

wad.png


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Re: Hexen Facelift (demo download)

Sat May 15, 2021 2:00 pm

Marcelus wrote:Try this wad... I do not know who made this I only share ... Is not 100% perfect and hand is little bigger than in original aspect ratio but without issues. Works good with edited sprites and other mods...
I use only this one for widescreen fixes.

https://drive.google.com/file/d/1G4H4l8 ... sp=sharing

set this wad first under your autoload mods

wad.png



This method does not work quite correctly.
The screenshots show a comparison
https://imgur.com/a/eXHNezL
(I corrected the link)

Re: Hexen Facelift (demo download)

Sun May 16, 2021 4:24 am

vaa44 wrote:
Marcelus wrote:Try this wad... I do not know who made this I only share ... Is not 100% perfect and hand is little bigger than in original aspect ratio but without issues. Works good with edited sprites and other mods...
I use only this one for widescreen fixes.

This method does not work quite correctly.
The screenshots show a comparison
https://imgur.com/a/eXHNezL
(I corrected the link)



Yes I know about this but do not know how adjust weapons sprites. In next release will be weapon sprites in standalone pk3 and not togehther with other sprites. This is only hexen problem. Other games has correct weapon sprites after upscaling.

Re: Hexen Facelift (demo download)

Sun May 16, 2021 5:48 am

Marcelus wrote:Yes I know about this but do not know how adjust weapons sprites. In next release will be weapon sprites in standalone pk3 and not togehther with other sprites. This is only hexen problem. Other games has correct weapon sprites after upscaling.

I connected the mods in reverse, i.e. facelift+widescreen and the weapon is not clipped.
I found another problem. On the first level, the red sky is displayed during lightning flashes. The seven portals level displays a blurry red sky.

Re: Hexen Facelift (demo download)

Sun May 16, 2021 9:12 am

vaa44 wrote:
Marcelus wrote:Yes I know about this but do not know how adjust weapons sprites. In next release will be weapon sprites in standalone pk3 and not togehther with other sprites. This is only hexen problem. Other games has correct weapon sprites after upscaling.

I connected the mods in reverse, i.e. facelift+widescreen and the weapon is not clipped.
I found another problem. On the first level, the red sky is displayed during lightning flashes. The seven portals level displays a blurry red sky.


This is not issue and red sky during lightning flashes is correct. Hexen has this combination during normal gameplay but use different textures and this look strange.I am only made two same textures with different colors. Hexen = two different textures and two different colors. Seven portals use different red sky texture and this texture is not redone for now and you see original lowres skybox. For now are finished only 3 sky textures from 6 or 7... Sky will be completed next release

Re: Hexen Facelift (demo download)

Sun May 16, 2021 10:01 am

Marcelus wrote:
vaa44 wrote:
Marcelus wrote:Yes I know about this but do not know how adjust weapons sprites. In next release will be weapon sprites in standalone pk3 and not togehther with other sprites. This is only hexen problem. Other games has correct weapon sprites after upscaling.

I connected the mods in reverse, i.e. facelift+widescreen and the weapon is not clipped.
I found another problem. On the first level, the red sky is displayed during lightning flashes. The seven portals level displays a blurry red sky.


This is not issue and red sky during lightning flashes is correct. Hexen has this combination during normal gameplay but use different textures and this look strange.I am only made two same textures with different colors. Hexen = two different textures and two different colors. Seven portals use different red sky texture and this texture is not redone for now and you see original lowres skybox. For now are finished only 3 sky textures from 6 or 7... Sky will be completed next release

No. In the original, during lightning flashes, the sky remains blue, only getting brighter. And on seven portals it looks like this:
https://imgur.com/a/B9UGjGR

Re: Hexen Facelift (demo download)

Sun May 16, 2021 11:23 am

@vaa44

Thank you for this. Problem is on my side. I used old GzDoom and now try latest version and you are true. For now I am deleted all new sky textures. Download link is updated. Sorry for trouble.

https://drive.google.com/file/d/1kLMMDf ... sp=sharing

Re: Hexen Facelift (UPDATE 15.5)

Sun May 16, 2021 11:26 am

Update 16.5

please re download mod from first post. I must deleted new sky textures because they cause problems