VBLUD - minimalist blood mod

Thu Sep 03, 2020 5:02 am





Map is Japanese Community Map Project MAP32 (jpcp.wad)

I was taken back to the days of DEHACKED where I modified the blood actor to leave behind a pool of blood. This is as simple as it gets. Use this mod if you want to add some extra gore to your vanilla playthrough but find NashGore too edgy even with the settings turned down. Recommended to use alongside NashDecals if you have decals enabled. Also try CBLOOD Ultimate Edition for green and blue blood that is universally compatible with other mods (does not replace actors).

Bonus: This mod is Zandronum compatible too.

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Last edited by Nash on Sun Sep 19, 2021 7:20 pm, edited 5 times in total.

Re: VBLUD - minimalist blood mod

Fri Sep 04, 2020 1:26 am

Almost perfect!
Is there any way to make a pool of blood disappear in fluid flats?

Re: VBLUD - minimalist blood mod

Fri Sep 04, 2020 2:07 am

dmslr wrote:Almost perfect!
Is there any way to make a pool of blood disappear in fluid flats?


I'll see what I can do. I think it's possible to detect liquid in DECORATE ... yeah for whatever reason I'm trying to keep this Zandro compatible. :mrgreen:

(it would have been so trivial to do in ZScript, ugh...)

Re: VBLUD - minimalist blood mod

Sat Sep 05, 2020 4:09 am

Pretty cool, but is it possible to add support for +BLOODSPLATTER?

Re: VBLUD - minimalist blood mod

Sat Sep 05, 2020 4:48 pm

Updated to v1.1, see first post.

Changes in v1.1.:

- Made the blood "disappear" in liquid flats - this still requires the flats actually be defined as liquid terrain (the kind that makes sprites cut at the bottom)
- Add support for +BLOODSPLATTER

Re: VBLUD - minimalist blood mod

Wed Apr 07, 2021 3:53 am

Great addon Nash. I was looking for another blood mod, as Droplets can be a little performance intensive.
Say, you mentioned doing blood pools in dehacked. Do you mean that there's a way of making blood pools in PrBoom+, for example?
And, if so, how would one do that?

Re: VBLUD - minimalist blood mod

Wed Apr 07, 2021 5:17 am

Yeah it would be done with Dehacked, and in theory it should be compatible even with the DOS versions of Doom (whether the engine can cope that amount of mobj spam or not, is a different story, heh).

Unfortunately it's been more than 10 years since I last used Dehacked so I don't remember the details anymore, but I think it's as simple as just assigning the next frame of the blood actor to a new frame.

Re: VBLUD - minimalist blood mod

Wed Apr 07, 2021 5:22 am

Thanks for the speedy reply.
I see. I'm not much of a modder, unfortunately. I just edited some minor this in DECORATE and such for now. So, I don't think I'll be able to pull that off just yet.
If you ever find it, colour me interested.
And thank you anyway.

Re: VBLUD - minimalist blood mod

Thu Apr 15, 2021 9:30 am

looks repetitive from the screenshots, maybe some randomisation of the sprites would help?

Re: VBLUD - minimalist blood mod

Thu Apr 15, 2021 10:59 am

This simply uses existing art from the IWAD - there are no new sprites.

There IS some randomization as far as the sprite scale is concerned, but that's about it. I made it a point to not use any new assets for this mini-mod.

Re: VBLUD - minimalist blood mod

Thu Apr 15, 2021 1:36 pm

Ashat Maself wrote:looks repetitive from the screenshots, maybe some randomisation of the sprites would help?


Hey. It actually looks pretty good in-game. I use it regularly and it's pretty cool. :)

Re: VBLUD - minimalist blood mod

Sun Sep 19, 2021 7:17 pm

v1.2
- Added RNG identifiers to all random number calls. Should help with netplay stability.

Re: VBLUD - minimalist blood mod

Sun Sep 19, 2021 7:41 pm

Oh, I like this. I'll have to give it a try. This looks like a nice middle ground for a blood mod that keeps more of a vanilla flavor (maybe flavor isn't the best word with blood). I guess I'll have to swap out my own quickie blood color mod for your CBlood though