[minimod][v1.0.1] Bubble 'Em! (enemy death alternative)

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m8f
 
 
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[minimod][v1.0.1] Bubble 'Em! (enemy death alternative)

Post by m8f »

Image

Bubble 'Em! is a mod for GZDoom engine games. With this mod enemies don't die, they are put in safe bubbles instead.

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Source

Features
  • purely cosmetic (doesn't affect gameplay)
  • universal* (compatible with every GZDoom game)
  • sound effects
Compatibility
This mod should be compatible with every GZDoom game and mod. However, if death animations include body parts that fly away, with this mod they will still fly away.

Incompatible mods
  • Zrift - Chasm in Doom - LE: enemies are invisible inside bubbles (checked on v1.1).
  • mk-champions (Champions): invisible enemies (checked on v2.666).
Spoiler: You may also like somewhat related mods by other authors:
Last edited by m8f on Mon Aug 08, 2022 6:42 am, edited 8 times in total.
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Enjay
 
 
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Re: [minimod][v1.0] Bubble 'Em! (enemy death alternative)

Post by Enjay »

This is very silly.

I like it. :D
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Cherno
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Re: [minimod][v1.0] Bubble 'Em! (enemy death alternative)

Post by Cherno »

Add the option to touch the bubbles wihch make the enemies in them spin violently while flying away and dropping some tasty fruit... Y'know, bubble bobble style :3:
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Re: [minimod][v1.0] Bubble 'Em! (enemy death alternative)

Post by Enjay »

It even works with enemies that use models! I did not expect that. (Though they don't seem to rotate.)

I don't know why, but it's incredibly satisfying. It would work very well as an alternative take on Chex Quest.



Instead of sending the Flemoids back to their own dimension you trap them in a bubble instead.
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00face
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Re: [minimod][v1.0] Bubble 'Em! (enemy death alternative)

Post by 00face »

Enjay wrote:This is very silly.

I like it. :D
Wasn't aware we were allowed to comment how neat something is. :3: So, i guess it's okay for me to as well. This is amazing.
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Cherno
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Re: [minimod][v1.0] Bubble 'Em! (enemy death alternative)

Post by Cherno »

Enjay wrote: (Though they don't seem to rotate.)
Possibly due to their MODELDEF not having the USEACTORPITCH / USEACTORROLL flag?
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Re: [minimod][v1.0] Bubble 'Em! (enemy death alternative)

Post by Enjay »

That would make sense.
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Re: [minimod][v1.0.1] Bubble 'Em! (enemy death alternative)

Post by m8f »

Bugfix update! v1.0.1

Changelog:

- fix bubbles for some mods;
- fix boss death events triggering;
- prevent bubbling non-living things.
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