Sat Apr 18, 2020 3:40 am
Sun Apr 19, 2020 10:43 am
Equus wrote:Would there be any way to use the normal quality smooth doom first person weapon sprites with the upscaled smooth monsters decoration etc?
Sat Apr 25, 2020 12:26 am
Sat Apr 25, 2020 8:49 pm
wardo wrote:I updated all of the mods but I'm not a big fan of the audio changes. Deleting the sound folder in SmoothDoom_SE.pk3 made the Chaingun sound go mute. Is there any way to properly remove the new sounds? Can I use the regular SmoothDoom.pk3 ?
Sun Apr 26, 2020 12:29 am
Sun Apr 26, 2020 6:46 am
Sun Apr 26, 2020 3:29 pm
Scuba Steve wrote:I'll be completely honest; the new weapon animation frames look terrible. They simply don't fit with the rest of the aesthetic and feel completely out of place. I would leave them as simply upscaled smoothed frames as they were in the previous version, they felt less jarring.
Sun Apr 26, 2020 5:42 pm
Kazudra wrote:Scuba Steve wrote:I'll be completely honest; the new weapon animation frames look terrible. They simply don't fit with the rest of the aesthetic and feel completely out of place. I would leave them as simply upscaled smoothed frames as they were in the previous version, they felt less jarring.
I'm a little confused, is it all of the new Select/Deselect Animations or some of the new sprites inserted for said animations?
Sun Apr 26, 2020 9:12 pm
Mon Apr 27, 2020 4:34 am
Tue Apr 28, 2020 3:57 pm
Wed Apr 29, 2020 10:27 pm
Thu Apr 30, 2020 12:08 pm
catoshell wrote:This is a fantastic mod, and I really appreciate all the work you put into making things work. Everything looks great!
However, I prefer the vanilla sounds over the ones provided here. I tried following the instructions above (modifying SNDINFO and deleting sounds) however the game lags at certain points and clearly I did something wrong.
Could you perhaps share the pk3 with unmodified sounds, or help guide me through the previous instructions with more detail?
Scuba Steve wrote:It appears the plasma decal fix still isn't quite right... the entire image displays now, but it's offset to the lower right instead of centered on the burn mark.
Thu Apr 30, 2020 1:01 pm
Thu Apr 30, 2020 9:29 pm