Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Sat Jun 12, 2021 7:20 am

Once I wanted to play with my favorite HUD with Final Doomer, but I noticed a small compatibility problem. I explain: The guns are displayed incorrectly-they fly out of the interface.

Can you fix such bugs?

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Fri Jun 18, 2021 1:25 pm

Oloplaza24 wrote:How do i download this mod?

In my comment reading the entire comment you can find the link of the mods folder and choose "NekosHUD" the most current version. Obviously the link takes you to a video on YouTube.

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Fri Jun 18, 2021 1:41 pm

Void Warrior wrote:Once I wanted to play with my favorite HUD with Final Doomer, but I noticed a small compatibility problem. I explain: The guns are displayed incorrectly-they fly out of the interface.

Can you fix such bugs?

I didn't know what you meant in the first place until I had to try it, the issue of the bug that you tell me does not come from my HUD, The position where the weapon icon is shown on the right side is correctly positioned.

The problem comes from the main mod and not from the HUD because my HUD universally reads every weapon the player uses and shows what came from and allows to see according to the mod. Here what happens is that the dimension of the image that shows the weapons is (example: 244x213) and according to the size of the image of the weapon icon in drop is the one shown in my HUD, some mods like IBv3.8 show images where the weapon icon is as big as 800x800 and in my HUD barely visible only the top.

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Sat Jun 19, 2021 9:56 am

To clarify this question a bit, I'll just present this screenshot.

https://sun9-81.userapi.com/impg/6IjFke ... type=album

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Tue Jun 22, 2021 10:18 am

Void Warrior wrote:To clarify this question a bit, I'll just present this screenshot.

https://sun9-81.userapi.com/impg/6IjFke ... type=album

That is the screenshot that you show me. It is not a NekosHUD bug but the problem comes from the mod since it has a HUD, the creator may have added offsets of X/Y, For each image or sprite of the weapon on the ground for that reason the weapon looks that way, since in other mods the weapon is well positioned because there are no added Offsets.

Bug if there is not, but the mod to use has x, y coordinate offsets in the sprites of the weapon on the ground and the hud detects that this offset is. That's why you see it like this from off its site.

In a few words, there is no bug to fix because where a modification must be made is from the main mod due to the offsets, although some weapon sprites are also large on Dimension as much as 000 x 000 in size. Give a resize in a Textures from the Slade to each weapon to minimize its size.

Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Fri Sep 17, 2021 10:40 pm

Seem like the damage effect doesn't cover the whole screen at all.
3.3 version (1366x768 resolution)
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Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Thu Sep 30, 2021 1:45 am

Hi , first of all thanks a bunch for this great hud.It has fast become of my first go-to huds alongside with hxrtc hud and nchud :)

I have a small issue (not sure if it is a bug) in which when I look at the automap screen , it looks like this :

(statusbar flying on the center of the screen , while bottom of the gameplay area still visible)

Took the screenshot from Bloodwolf's BD Community expansion , but happens with other mods as well :roll:

Using latest GZDoom 4.7 devbuild

Any ideas on this ?

Best regards
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Re: *-[ NekosHUDv3.3 - Multiplayer Fix & More! ]-*

Tue Oct 05, 2021 5:01 am

ClessxAlghazanth wrote:Hi , first of all thanks a bunch for this great hud.It has fast become of my first go-to huds alongside with hxrtc hud and nchud :)

I have a small issue (not sure if it is a bug) in which when I look at the automap screen , it looks like this :

(statusbar flying on the center of the screen , while bottom of the gameplay area still visible)

Took the screenshot from Bloodwolf's BD Community expansion , but happens with other mods as well :roll:

Using latest GZDoom 4.7 devbuild

Any ideas on this ?

Best regards


I have the same problem, i'm not sure if it's a bug with Nekos or something else, doesn't seem to happen with a clean run with only an IWAD no other mods loaded though.