Thu Nov 02, 2017 1:04 pm
Thu Nov 02, 2017 2:48 pm
Thu Nov 02, 2017 5:37 pm
Fri Nov 03, 2017 10:10 am
Fri Nov 03, 2017 7:42 pm
Fri Nov 03, 2017 11:32 pm
Thu Nov 09, 2017 12:07 am
Thu Nov 09, 2017 12:28 pm
Sat Nov 11, 2017 4:31 am
ramon.dexter wrote:What software are you using to make voxels? Magicavoxel? Voxelshop? How are you making the transparent voxels?
XxMiltenXx wrote:Really great job with those voxels so far and I like the idea on how you implemented the transparency for them.
I only have a few points that you could improve, but they are solely based on personal opinion.
I found that some of your items are too "flat" when viewed from the side. The following items are affected:
RocketBox - "realistically" seen the current box wouldn't be able to hold 5 rockets
Backpack - doesn't need much adjustments I guess, maybe only like 2 or 3 pixels more?
ClipBox - IMO they could be a little bigger
Cell -IMO they could be a little bigger
CellPack - IMO they could be a little bigger
Medkit - IMO they could be a little bigger
Stimpack -IMO they could be a little bigger
Allmap -IMO they could be a little bigger
And for Heretic:
The statues that hold the orbs that indicate whether you need a key, I never imagined that there are two of them. You made it that there are 2 statues, one facing forward, the other backward. I'd think it would look better if there was only one.
Sat Nov 11, 2017 7:10 am
Sat Nov 11, 2017 7:35 am
Actor RV_KeyGizmoYellow : KeyGizmoYellow replaces KeyGizmoYellow
{
States
{
Spawn:
KGZ1 A 1
KGZ1 A 1 A_SpawnItemEx("KeyGizmoFloatBlue", 0, 0, 60)
KGZ1 A 1 A_JumpIf(GetCVAR("sv_altkeygizmo") == 1, "Alt")
KGZ1 A -1
Stop
Alt:
KGZ2 A -1
Stop
}
}
server bool sv_altkeygizmo = FALSE;
AddOptionMenu "OptionsMenu"
{
SubMenu "Reikall Voxel Settings", "RV_Settings"
}
OptionMenu "RV_Settings"
{
Option "Alternate Key Gizmo Voxel", sv_altkeygizmo, "OnOff"
}
Sat Nov 11, 2017 12:39 pm
Sat Nov 11, 2017 8:35 pm
Sun Nov 12, 2017 3:20 am
Sun Nov 12, 2017 3:30 am