Tue Dec 13, 2016 4:24 pm
Doomenator wrote:How many textures are already finished?hoover1979 wrote:I am accepting any suggestions and/or feedback, to assist in the direction of the project.
What about support diffuse map, normal map, bump map?
Tue Dec 13, 2016 4:43 pm
Doomenator wrote:It seems to me that until the project is completed you will take a few years.hoover1979 wrote:I am accepting any suggestions and/or feedback, to assist in the direction of the project.
Tue Dec 13, 2016 6:04 pm
Tue Dec 13, 2016 6:48 pm
Tue Dec 13, 2016 8:26 pm
Wed Dec 14, 2016 3:29 am
Doomenator wrote:I think Risen3D is just reworked one of the old beta versions of jDoom. Without the promising project which is stuck in the distant past.
Regarding normal maps.
Once upon a time I used Nvidia plugin to create normal maps. But it is not suitable for all textures. It just emulates 3D surface that is similar to embossing.
Normal map should make from 3D object, and it is not possible on a flat texture. So many things have to be done manually.
But the use filter forge textures as a base, greatly simplifies the task. With other generally don't see any problems.
By the time, GZdoom will support diffuse map, bump map, normal map. I would like to have a ready texture pack, so we should take care in beforehand.
Wed Dec 14, 2016 2:47 pm
Wed Dec 14, 2016 4:00 pm
dpJudas wrote:Do you have a download URL for the textures you've done so far? I'd really like to get an idea of how they look like in-game, even though I know they are all WIP at this stage.
Sun Dec 18, 2016 1:58 am
Sun Dec 18, 2016 5:55 pm
Sun Dec 18, 2016 8:40 pm
Tue Dec 27, 2016 7:10 am
Tue Dec 27, 2016 8:35 am
Tue Dec 27, 2016 8:51 am
Tue Dec 27, 2016 8:59 am