I am releasing a new version of the spritefix brightmaps today. Main focus was on optimization, nothing ground-breaking new. The pack is a lot smaller now and some of the powerups look nicer (e.g. only the eyes of the Mega-/Soul-/Invulnerability Spheres are highlighted instead of the whole item). A few brightmaps I removed because they were kinda unnecessary and made the sprites look too bright.
Brightmaps Plus v1.51 (2.1 MB)Spritefix v1.9 compatible brightmaps for GZDoom (enhanced, with optional textures brightmaps)CHANGELOG v1.5 --> v1.51:[GENERAL] PNG compression applied to all brightmaps (file size reduced by 50%)
[DOOM] Improved: Armor Bonus (BON2B/C), Evil Eye (CEYE), Powerup spheres (MEGA/PINS/PINV/SOUL), Computer Area Map (PMAPA/B), Light Amp Visor (PVISB)
[DOOM] Removed: Armors (ARM1/ARM2), Health Bonus (BON1), Keycards (BKEY/RKEY/YKEY), Skull Keys (BSKU/RSKU/YSKU)
Prepare for another bigger update of the pack next Monday (April 8).In case there are people who have never seen or used this:
- This pack replaces GZDoom's
brightmaps.pk3 completely. DO NOT use both files at the same time!
- Doom, Heretic, Hexen and Strife supported
- Spritefixes supported (enabled by default, can be disabled)
- More (and better) brightmaps than default
brightmaps.pk3 with additional features (e.g. monster eyes glow in the dark, texture brightmaps)
- How to disable texture brightmaps: Go to
filter\doom.doom1 and
filter\doom.doom2, open
gldefs.bm and disable the line intended for textures (by adding "//" to its beginning), then save