Re: [Release]Wolfenstein 3D Bosses rotations.

Mon Aug 09, 2021 3:15 pm

..and to proove this....


EDIT: (10 aug 2021)
Image
Ofcourse i have made a few more sprites, but those are just for me for my OWN Wolfenstein Project.
And can be taken or modified when it's got released...(and that might take a while...)
Anyways... making a decorate code for him, edit the front page later on, and a download ofcourse... Just give me a sec.

Personal say about Uber Mutant... it was a very huge pain for my mental health....those arms... (Pain emoty)
Other sprite artist will see, that some sprites are not perfect, but remember... its just a sprite sheet, other artist can work fromout the sheet...
making other sprites..making better...or making recolor bosses... whatsoever.
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Re: [Release]Wolfenstein 3D Bosses rotations.

Tue Aug 10, 2021 4:59 am

It indeed took a lot of time and making such sprite with 8 rotations plus 4 arms even can be mentally tiresome and massively time-consuming. You've done so well and please take it easy and take care of yourself.

Re: [Release]Wolfenstein 3D Bosses rotations.

Tue Aug 10, 2021 10:40 am

Pretty impressive dedication, to keep working on those for so long!

Re: [Release]Wolfenstein 3D Bosses rotations.

Sun Aug 15, 2021 11:58 am

...Well...??....i made 3 rotations back in 2014... although it was ment to be a Zero Invasion boss, but never got that finisched within the given time, at that moment...
I was lazy today....

......but..... we have started it anyways.
I've got a good vibe about this Boss... this is awhole easier boss than the Uber Mutant.
And.. no... dont expect this one to be done within a week or so...... it might take abit longer.. but certainly not years. :wink:
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Re: [Release]Wolfenstein 3D Bosses rotations.

Sun Aug 15, 2021 3:02 pm

Well it looks promising. Good luck, and take your time!

Re: [Release]Wolfenstein 3D Bosses rotations.

Fri Aug 27, 2021 5:49 am

thanx so much for making the uber mutant to a full life with rotations
death knight looks to be easier to do
it looks it good to make after you finish the death knight a optional alt sprites of the firing frames meaning no chaingun and rocket shoulders combined like it originally had but 2 sprites of only the chaingun firing
while the rocket shoulder sprites have 2 sprites of fire without the chaingun together
meaning no combined chaingun and shoulder rockets together as optional additional sprites i saw in wolfers for wolfers pack some bosses using this like spear resurrection boss was created with optional not combined
it looks to be better for me but make this optional addon sprites is good idea for who want it just looks better design
also sometime i will return to finish the otto with chaingun added using UnTrustable General Fettgesicht rotation sprites as base of the chaingun from it its mostly done only the aim and fire frames need to be edited i will try finish it in few weeks

Re: [Release]Wolfenstein 3D Bosses rotations.

Fri Aug 27, 2021 9:21 pm

spforce wrote:it looks it good to make after you finish the death knight a optional alt sprites of the firing frames meaning no chaingun and rocket shoulders combined like it originally had but 2 sprites of only the chaingun firing
while the rocket shoulder sprites have 2 sprites of fire without the chaingun together
meaning no combined chaingun and shoulder rockets together as optional additional sprites i saw in wolfers for wolfers pack some bosses using this like spear resurrection boss was created with optional not combined
it looks to be better for me but make this optional addon sprites is good idea for who want it just looks better design


Certainly. :mrgreen:

Re: [Release]Wolfenstein 3D Bosses rotations.

Tue Oct 12, 2021 1:16 am

MAy I know how to summon this please

Re: [Release]Wolfenstein 3D Bosses rotations.

Wed Oct 13, 2021 4:49 am

Be sure to click on Summon the bosses Spoiler in the OP and check it out. Probably you can summon certain enemies written on the spoiler. Other stuff are unfinished so you can't spawn yet.