Mon Sep 07, 2020 9:53 am
Spoiler:
Mon Sep 07, 2020 11:23 am
Mon Sep 07, 2020 1:08 pm
He did.Artman2004 wrote:Also, did you get permission from Kinsie to post this?
Mon Sep 07, 2020 4:59 pm
Artman2004 wrote:Do you plan on adding the other weapons (flamethrower, railgun, minigun)?
Also, did you get permission from Kinsie to post this?
Mon Sep 07, 2020 7:04 pm
Mon Sep 07, 2020 7:50 pm
TheOldKingCole wrote:Will you add the smg? It's just that it's on the box art for Doom but hardly any mods actually feature it.
Mon Sep 07, 2020 8:12 pm
NeonLights95 wrote:TheOldKingCole wrote:Will you add the smg? It's just that it's on the box art for Doom but hardly any mods actually feature it.
Just did, but I'll need to update the download link.
Tue Sep 08, 2020 4:07 am
TheOldKingCole wrote:NeonLights95 wrote:TheOldKingCole wrote:Will you add the smg? It's just that it's on the box art for Doom but hardly any mods actually feature it.
Just did, but I'll need to update the download link.
Awesome, thanks!
Tue Sep 08, 2020 10:51 am
Tue Sep 08, 2020 2:12 pm
TheGrandGumby wrote:Can I include this in my Oblige mod? https://github.com/mridlen/Oblige_Realm667
I'm trying to include as many weapons and monsters as possible.
Fri Sep 11, 2020 1:09 am
You can use them if you apply the proper credits from DM Simulator's CREDITS.TXT file... but should you? According to your readme, your package already contains 115 different weapons. I'm going to say, based on the DM Sim weapons being fairly similar to Doom's in purpose, at least half of those already do the exact same thing my weapons do, so all they'd really do is make scrolling to a specific desired weapon take a fraction longer.TheGrandGumby wrote:Can I include this in my Oblige mod? https://github.com/mridlen/Oblige_Realm667
I'm trying to include as many weapons and monsters as possible.
Fri Sep 11, 2020 3:23 pm
Kinsie wrote:You can use them if you apply the proper credits from DM Simulator's CREDITS.TXT file... but should you? According to your readme, your package already contains 115 different weapons. I'm going to say, based on the DM Sim weapons being fairly similar to Doom's in purpose, at least half of those already do the exact same thing my weapons do, so all they'd really do is make scrolling to a specific desired weapon take a fraction longer.TheGrandGumby wrote:Can I include this in my Oblige mod? https://github.com/mridlen/Oblige_Realm667
I'm trying to include as many weapons and monsters as possible.
Big number-focused "HUNDREDS OF MONSTERS/GUNS/ETC." packs are fun to compile, but they can quickly become difficult to keep working, both bug-wise and balance-wise. I'd personally focusing on a smaller, more unique set of arsenal/beastiary additions, so that every new addition has something interesting to contribute to the fight.
Tue Sep 15, 2020 1:32 am
Tue Sep 15, 2020 2:19 am
Finder153 wrote:Having custom sounds from the original mod would be great too.