Fri Feb 16, 2018 6:00 am
has such an absurd number of keybindings
add a ton of lines [to config file], mostly the weapon menu mod
Spoiler: Known mods that don't work with (and don't need, to be honest) Weapon Menu:
Spoiler: You may also like other mods in the same vein made by other authors:
Fri Feb 16, 2018 9:05 am
Sat Feb 17, 2018 4:42 am
Sun Feb 18, 2018 3:06 am
Sun Feb 18, 2018 5:25 am
Sun Feb 18, 2018 7:00 am
Sun Feb 18, 2018 9:24 pm
Tue Feb 20, 2018 11:59 am
Thu Feb 22, 2018 10:59 pm
Fri Feb 23, 2018 5:48 pm
m8f wrote:Update: added Complex Doom, Weapons of Saturn, and Hard-Doom.
What weapons should I add next?
Sat Feb 24, 2018 12:09 am
Sat Feb 24, 2018 11:30 am
Sat Feb 24, 2018 10:33 pm
Sun Feb 25, 2018 11:56 am
m8f wrote:1. Player classes BDoomer (Rifle Start), Doomer2 (Pistol Start), and TacticalDoomer (Tactical Mode) - do they share the same weapon set, or there are differences?
2. Is SMG available for Purist? There is "ClassicSMG", but I'm not sure if it is really available in game.
It seems that dual wielding won't require extra work. With menu, you will select weapons in non-dual mode (like you do without the menu), and then switch to dual-wielding with designated key. But, slot system in Weapons Menu is independent of slot system in mods, and I can add dual weapons directly to menu, to any slot. Will it be more convenient, and should I do that?
Mon Feb 26, 2018 9:33 am