Re: Operation Body Count - Version 1.0 Release!

Fri Feb 09, 2018 5:46 am

It does indeed answer the question. Thank you. I will now download this and give it a go.

Re: Operation Body Count - Version 1.0 Release!

Fri Feb 09, 2018 11:34 am

I just finished it and it was really good. I rather liked the "Quality over quantity" approach you look with the level designs too. Great job.

Re: Operation Body Count - Version 1.0 Release!

Sat Feb 10, 2018 1:05 am

So far I like this TC of a bad game. Finished the TC Nerves of Steel a few years ago.

Looking forward to another decent TC of a bad game from ImpieTwo.

Re: Operation Body Count - Version 1.0 Release!

Sat Feb 10, 2018 3:15 pm

0mrcynic0 wrote:Looking forward to another decent TC of a bad game from ImpieTwo.


Maybe Terminator Rampage? :)

Re: Operation Body Count - Version 1.0 Release!

Sat Feb 10, 2018 6:07 pm

Zaratul wrote:
0mrcynic0 wrote:Looking forward to another decent TC of a bad game from ImpieTwo.


Maybe Terminator Rampage? :)

Ugh, no way. Next one is definitely Angst, when I find the time to make more than one level.

Re: Operation Body Count - Version 1.0 Release!

Sun Feb 11, 2018 12:50 am

Oh hell, yeh I'm totally game for Angst. Any chance you'll take on Witchaven 1 or 2? That'd be quite the task

Re: Operation Body Count - Version 1.0 Release!

Sun Feb 11, 2018 2:23 am

I thought about Witchaven but I probably won't take them on. Not sure what I'll do after Angst, if anything.

Re: Operation Body Count - Version 1.0 Release!

Sun Feb 11, 2018 10:41 pm

I've split the GDX discussion here.

Re: Operation Body Count - Version 1.0 Release!

Wed Feb 14, 2018 12:34 pm

@ImpieTwo

I guess your intention was that the player starts with 50 bullets. However, you wrote an ACS GiveInventory script. This creates two problems:

-The Uzi itself gives 20 bullets on top of your 50 bullets, so you start each map with 70.

-Reducing the clip amount by 20 to compensate still leaves us with another problem: Ammo is doubled on Very Easy and Nightmare, so you start each map with 140/100 bullets.

Re: Operation Body Count - Version 1.0 Release!

Wed Feb 14, 2018 9:05 pm

DabbingSquidward wrote:@ImpieTwo

I guess your intention was that the player starts with 50 bullets. However, you wrote an ACS GiveInventory script. This creates two problems:

-The Uzi itself gives 20 bullets on top of your 50 bullets, so you start each map with 70.

-Reducing the clip amount by 20 to compensate still leaves us with another problem: Ammo is doubled on Very Easy and Nightmare, so you start each map with 140/100 bullets.

All of that is intentional. More or less. Really what that means is, it was all an unintended side-effect, but I left it alone. 50 bullets drains faster than you'd think with that uzi, so 70 feels a little better a starting amount without being too much. And since easy is for pansies and nightmare for crazy masochists, they'll need all the bullets they can get.

Re: Operation Body Count - Version 1.0 Release!

Mon Feb 26, 2018 12:43 am

I dunno how many times I've tried to record a video of mission 4: Desert Strike, and got almost to the end before something screwed the video up and forced me to throw it out. The last time was a bug I have zero explanation for, involving a secret area.

Spoiler:

Re: Operation Body Count - Version 1.0 Release!

Sat Mar 03, 2018 5:29 am

ImpieTwo wrote:HORUS


Oh, IIIII get it!

Re: Operation Body Count - Version 1.0 Release!

Sat Mar 03, 2018 8:46 pm

Wiw wrote:
ImpieTwo wrote:HORUS


Oh, IIIII get it!

lol fellow mythology fan!

Re: Operation Body Count - Version 1.0 Release!

Fri Mar 09, 2018 12:20 pm

Congratulations, ICARUSLIV3S has reviewed Operation Bodycount in his Doom Mod Madness YT series! :) A great honor for you.


Re: Operation Body Count - Version 1.0 Release!

Fri Mar 09, 2018 5:43 pm

Cherno wrote:Congratulations, ICARUSLIV3S has reviewed Operation Bodycount in his Doom Mod Madness YT series! :) A great honor for you.



Thanks! I recommended it to him in his stream chat once, and he'd been keeping an eye on it for some time already. He got to it a lot sooner than I expected! He also mentions it being a sequel to the original, which I hadn't realized is totally what I did: Victor doesn't technically die at the end of the original, and the mod begins with Victor imprisoned after forming a new terrorist force.