Sat Feb 11, 2017 5:38 pm
Fri Mar 24, 2017 7:25 am
Spoiler:
Fri Mar 24, 2017 8:25 am
Fri Mar 24, 2017 9:09 am
Graf Zahl wrote:What warnings?
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 103:
Truncation of floating point constant 0.750000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 103:
Truncation of floating point constant 0.550000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 120:
Truncation of floating point constant -0.750000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 120:
Truncation of floating point constant 0.550000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 129:
Truncation of floating point constant 0.750000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 129:
Truncation of floating point constant 0.550000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 149:
Truncation of floating point constant -0.650000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 149:
Truncation of floating point constant 0.450000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 158:
Truncation of floating point constant 0.650000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 158:
Truncation of floating point constant 0.450000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 176:
Truncation of floating point constant -0.650000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 176:
Truncation of floating point constant 0.450000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 185:
Truncation of floating point constant 0.650000
Script warning, "(Part 2) My Brutal Doom.pk3:rifle.txt" line 185:
Truncation of floating point constant 0.450000
Script warning, "(Part 2) My Brutal Doom.pk3:minigun.txt" line 475:
Truncation of floating point constant 1.200000
Script warning, "(Part 2) My Brutal Doom.pk3:minigun.txt" line 475:
Truncation of floating point constant -1.200000
Script warning, "(Part 2) My Brutal Doom.pk3:minigun.txt" line 486:
Truncation of floating point constant 0.600000
Script warning, "(Part 2) My Brutal Doom.pk3:minigun.txt" line 486:
Truncation of floating point constant -0.600000
Script warning, "(Part 2) My Brutal Doom.pk3:minigun.txt" line 616:
Truncation of floating point constant 2.150000
Script warning, "(Part 2) My Brutal Doom.pk3:minigun.txt" line 616:
Truncation of floating point constant -2.200000
Script warning, "(Part 2) My Brutal Doom.pk3:minigun.txt" line 644:
Truncation of floating point constant 1.500000
Script warning, "(Part 2) My Brutal Doom.pk3:minigun.txt" line 644:
Truncation of floating point constant -1.500000
Fri Mar 24, 2017 1:17 pm
Fri Mar 24, 2017 3:06 pm
Fri Mar 24, 2017 4:00 pm
Sat May 06, 2017 6:21 am
Sat May 06, 2017 7:08 am
Sat May 06, 2017 8:00 am
Rachael wrote:GZDoom-GPL was abandoned in anticipation for GZDoom 3.0 going GPL as it has. So my very first question I have to ask right off the cuff - does it work in GZDoom 3.0?
Spoiler:
Actor MyActor 12333
{+NOINTERACTION
States{
Spawn:
MODL A 0
MODL A 1 A_SetRenderStyle(0.6, STYLE_TRANSLUCENT)
MODL A -1
Stop
}
}
Sat May 06, 2017 8:04 am
Sat May 06, 2017 9:48 am
Alekv wrote:Code ice box
- Code:
Actor IceBox_LikeDecor : CustomBridge 20099
{//$Category RuneStyle
//$Arg0 "Radius"
//$Arg0ToolTip "Radius collision box."
//$Arg0Type 23
//$Arg0Default 28
//$Arg1 "Height"
//$Arg1ToolTip "Height collision box"
//$Arg1Type 24
//$Arg1Default 47
//$Arg3 "RenderStyle"
//$Arg3ToolTip "Set render style! Only this work"
//$Arg3Type 11
//$Arg3Enum {0="Normal";1="Translucent";2="Add";3="Subtract";4="AddStencil";5="Stencil";6="shaded";}
//RenderStyle Normal
Radius 24
Height 35
Scale 1.50
+SOLID+NOGRAVITY+ACTLIKEBRIDGE+BRIGHT
States
{
Spawn:
MODL A 1
MODL A 1 {
if(args[3] == 1) {A_SetRenderStyle(alpha,STYLE_TRANSLUCENT);}
if(args[3] == 2) {A_SetRenderStyle(alpha,STYLE_ADD);}
if(args[3] == 3) {A_SetRenderStyle(alpha,STYLE_Subtract);}
if(args[3] == 4) {A_SetRenderStyle(alpha,STYLE_AddStencil);}
if(args[3] == 5) {A_SetRenderStyle(alpha,STYLE_Stencil);}
if(args[3] == 6) {A_SetRenderStyle(alpha,STYLE_Shaded);}
}
MODL A -1
Stop
}
}
Sat May 06, 2017 10:34 am
Mon May 08, 2017 2:35 am
Spoiler:
Mon May 08, 2017 5:54 am