Re: Arachnotron Doom Launcher - New Project

Wed Nov 06, 2019 8:12 am

YUGMOOD65 wrote:Hello. I just registered because i really like your work for the Launcher here.
I was searching for one that has functions, but also looks good. And yours is exactly the one.
Now, after a little bit of playing around with it i still having some questions/requests if you don´t mind:

2019-06-20 14_18_35-Arachnotron Doom Launcher 1.0.2.jpg


1. As you can see from the screenshot, i´ve tried to change the icons of the logos. Sadly this results in this grey background.
What i really would love here would a possibility to either change the Background to different Colors, a additional PNG of it´s own, or completely transparent.
2. For the left "Blue Side Bar" i would really suggest to maybe make it an option to either change the colors too or choosing a PNG.
3. Same goes for the Background, which actually needs the most Customization i think. The way i launch this Launcher is always in a maximized Window, this results of course in this ugly grey Background. An option here to change the Background to a PNG would be perfect.

Alltogether you did an amazing job with this. Seems i finally found my Launcher for Doom. :D

Sorry for the late response, I'm going to be releasing a new update for this launcher soon as I'm cleaning up a lot of it's code and has some designs I want to adjust. I'll add an option to completely hide the metal bray background box for you, so keep an eye out for update 1.1.0.

Gamerwarrior117 wrote:How do i load the maps? im not sure how to sure this.

You can load maps by adding them to the Additional Files List found on the left in the launch view.

Re: Arachnotron Doom Launcher - New Project

Thu Nov 21, 2019 5:25 pm

I have updated the Launcher to 1.1.0, this is most a code overhaul but also fixes several issues and adds a few new features to the launcher, more details about the update are on the website.

Re: Arachnotron Doom Launcher 1.1.1

Fri Nov 22, 2019 8:50 pm

I've updated the launcher to 1.1.1.
This adds automatic Iwad finding and mass profile/category importing.
This also fixes some file selection issues from 1.1.0 in the iwads and engines menu.

Re: Arachnotron Doom Launcher 1.1.2

Sat Nov 23, 2019 4:15 pm

And another update (1.1.2), I've been working on this launcher a lot over the weekend. I've added Profile Inheritance one a profile can load Resources, Cvar, Players Classes and Additional Arguments from one or more other profiles! So you can have one large profile and then a few smaller ones that inherit from it and then add more files on top or use a different Iwad, etc.
I've also updated the Linux builds now too, though I still need to figure out how to distribute this through package managers.

Re: Arachnotron Doom Launcher 1.1.4

Fri May 08, 2020 8:32 am

This is excellent work! Thank you!
Love the title art display, program not too hard to use. Very nice work! :D

Re: Arachnotron Doom Launcher 1.1.4

Thu Jul 09, 2020 10:05 pm

I see some options for server hosting, can this be used to host servers? is there a tutorial on how to do so? I really want to host a HDest server for me and some friends, which I've been planning for a long while...

EDIT: I found a bug with Zandronum, Arachnotron and that Moddb ZDoom Midi soundfont pack, it seems that in Arachnotron it doesn't detect the Zandronum soundfonts unless you pick the default Midi players, the Midi player works like normal in multiplayer, and even singleplayer when just using the Zandronum exe, I need to experiment more with this, maybe I'm missing something...

Re: Arachnotron Doom Launcher - New Project

Tue Aug 25, 2020 7:06 pm

Lycanite wrote:
YUGMOOD65 wrote:Hello. I just registered because i really like your work for the Launcher here.
I was searching for one that has functions, but also looks good. And yours is exactly the one.
Now, after a little bit of playing around with it i still having some questions/requests if you don´t mind:

2019-06-20 14_18_35-Arachnotron Doom Launcher 1.0.2.jpg


1. As you can see from the screenshot, i´ve tried to change the icons of the logos. Sadly this results in this grey background.
What i really would love here would a possibility to either change the Background to different Colors, a additional PNG of it´s own, or completely transparent.
2. For the left "Blue Side Bar" i would really suggest to maybe make it an option to either change the colors too or choosing a PNG.
3. Same goes for the Background, which actually needs the most Customization i think. The way i launch this Launcher is always in a maximized Window, this results of course in this ugly grey Background. An option here to change the Background to a PNG would be perfect.

Alltogether you did an amazing job with this. Seems i finally found my Launcher for Doom. :D

Sorry for the late response, I'm going to be releasing a new update for this launcher soon as I'm cleaning up a lot of it's code and has some designs I want to adjust. I'll add an option to completely hide the metal bray background box for you, so keep an eye out for update 1.1.0.

Gamerwarrior117 wrote:How do i load the maps? im not sure how to sure this.

You can load maps by adding them to the Additional Files List found on the left in the launch view.


cool, are mods supported?

Re: Arachnotron Doom Launcher 1.1.4

Wed Aug 11, 2021 12:41 am

I noticed when adding player classes, then choosing a specific one to start a map with when launching a game, I started the map as the completely wrong class. (ie I tested Brutal Doom Dox addon since it had 5 classes, and despite matching the player class names, choosing Purist would start me as a random class)

Is the player class specifically designed for use with Hexen, is it a bug, or am I missing something?