I use GZDoom as well, but haven't been aware of recent developments
, of course GZDoom's IWAD support matters, since it's the one in active development
I've been aware ZDoom has been discontinued for a while, as you point out, but I didn't really think support for new game IWADs would be added or needed; considering the state of affairs the new source for supported IWADs will be GZDoom's iwadinfo.txt. It does, indeed, include BOA and Wool ball, I'll add support for them in ZDE shortly, hopefully. SVE.WAD will be added to the MD5 collection, as it can't be used standalone, yet it is an IWAD. While I'll be on the subject, I should complete the list properly, going through the file I also noticed these two:
-DOOM: Complete: WadSmoosh
The WadSmoosh thing's a PK3, I think someone mentioned it here a while ago, is there a definitive MD5 for it? Which games does it include...are they only the latest versions? I gave quite a boring explanation, numbers included, on the problem of versioning it, so, any insights you guys can offer on that...or should we simply not care about the version and just acknowledge it is there, pass it to GZDoom and get on with it? Is map warping possible? The warping difference is quite clear when dealing with Doom 1 and 2 (ExMx vs MAPxx)...then it gets confusing, I guess, when we throw say...Final Doom into the mix, is that handled at all? Also any info on Delaweare?
For Wool: there's no name for nightmare mode?
As for sve.wad...I meant what it supplies vs the standard IWADs, that are the same as the original. Doom wiki's "helpful" insight: "Instead a new data file, SVE.wad, contains modified and supplemental content"...and yep, looking at it with a wad editor reveals much of the same content. Perhaps some are better quality assets?
@NightFright As usual, thanks a bunch for your info
As a quick clarification to people that ask for x, y or z IWAD support in ZDE: if it got at some point in the list mentioned above (from GZDoom's source), make me aware of it, make sure to mention it is in that list, I'll add it when I get some time, if it isn't there...I won't.