Thank you Johnny!
I will use this for sure. I was warned that the vanilla Doom medikits were spawning in place of the edited medikits some mods have. This was an oversight, as i somehow didn't use RandomSpawners for armor and health items.
This will be fixed on the next update.
Semi-Universal Raven Patch! Updated 16/03/21!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Dr_Cosmobyte
- Posts: 2755
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Semi-Universal Raven Patch!
Wooo thanks for this! I love Hexen!!!
- Dr_Cosmobyte
- Posts: 2755
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Semi-Universal Raven Patch! Updated 16/03/21!
This patch was updated!
Now medikits should appear properly instead of the vanilla stuff, HUD should showcase keys better, and also, i've edited some new icons for the huge-ass Hexen keys, now they don't occupy 1/4 of the screen, you're welcome.
Have fun! Call me if any bugs appear!
Now medikits should appear properly instead of the vanilla stuff, HUD should showcase keys better, and also, i've edited some new icons for the huge-ass Hexen keys, now they don't occupy 1/4 of the screen, you're welcome.
Have fun! Call me if any bugs appear!
- armymen12002003
- Posts: 1416
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Re: Semi-Universal Raven Patch! Updated 16/03/21!
Nice any chance of having a version that is universal for custom enemies?
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- Dr_Cosmobyte
- Posts: 2755
- Joined: Thu Jun 04, 2015 9:07 pm
- Location: Killing spiders.
Re: Semi-Universal Raven Patch! Updated 16/03/21!
My apologies, i don't think there is anything i can do in my end, for three reasons:
1 - Hexen and Naku Naru used to work on my tests, so maybe it has to do with your Naku Naru version or your GZDoom version;
2 - The Semi Universal Raven Patch only spawns generic item drops, it does not alter maps, monsters or ACS scripts;
3 - My PC is broken, that's why i am not working on any modding since Nightmare Logic's latest update.
1 - Hexen and Naku Naru used to work on my tests, so maybe it has to do with your Naku Naru version or your GZDoom version;
2 - The Semi Universal Raven Patch only spawns generic item drops, it does not alter maps, monsters or ACS scripts;
3 - My PC is broken, that's why i am not working on any modding since Nightmare Logic's latest update.
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- Posts: 2
- Joined: Fri Nov 19, 2021 12:13 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: Semi-Universal Raven Patch! Updated 16/03/21!
I get it, it's hard. I'll have to get along with the taste or figure something out myself to make it work