A mod based on the NES classic, Blaster Master
This is a mod I've been working on for several months now at this point. It started with the idea of a Total Conversion to port Blaster Master into GZDooM, but I don't have the technical knowledge to do that yet. So instead I decided a gameplay mod would be what I would do for now to learn. As such, this mod was created. It's also inspired by Combine Kegan's Combined Arms, specifically the Blaster Master MK2 class, and the way how the weapons for that class functioned reminded me of the Gun Power system.
What is it?
The mod itself is aimed at a roster of Blaster Master enemies and weapons. The original games did not have other weapons besides the Blaster Rifle, as everything is handled via "Gun Power." As such I've decided to do something else, making more weapons than the single one in the games.
Please note
This mod is still a WIP and is kinda a playground for messing around with anything I can think of, but in its current state its still quite playable. Hand sprites are also still being worked on, as I'm still gathering the materials to make them (I couldn't find any that fit my needs, so I'm going to make some from scratch.) Some weapon animations are not complete either, most namely the pistol and revolver, and the shotgun shell insertion animation is on hold until the hand sprites are done. The credits file is also stored within the files itself, and I try to keep it updated as development continues, if I have missed something, please do tell me so I can get it in there.
On weapons
Spoiler:On the HUD
Spoiler:Known bugs
Spoiler:What's next?
Spoiler:Changelog
Spoiler:Screenshots/Gameplay
Spoiler:Now here is the download
Click
Version Archive will be kept here