Unnamed Techbase Episode for Doom II

Fri Jul 23, 2021 2:20 am

I've been working on a side project, putting everything I learned from reTNT back into something original. I'm only four maps in yet, and I'm hoping to experiment with a variety of different themes, but these will all be techbase for this release. No promises on progress speed, reTNT is still my main until it's done, as well as real life commitments, but I figured I'd get feedback since I haven't uploaded anything original in awhile.

Note added due to question, but this is for Doom II, with no custom textures as of yet.

My goals were according to my taste, but so you know what I was going for:
- Heavy atmosphere
- Distinct landmarks and setpieces
- A feeling of "scrappy" combat, where you're often fighting off threats from several sides at once, and constantly navigating somewhat cramped, nonlinear environments at high speed

That said, open to name suggestions. I have no idea what I'm going to call this yet!

Here's an update, with two more (much bigger) levels. This should close out the first episode. I haven't quite settled on a title yet, though I have a couple ideas. These maps should be much faster paced than the first four, though I tried not to compromise atmosphere. As always, all maps are pistol start and multiplayer ready, and I'm excited for your feedback!


Maplist (so far):
Code:
MAP01: Courtyard Access
MAP02: Delivery Storage
MAP03: Server Core
MAP04: Coolant Tunnels
MAP05: Cyborg Vangard
MAP06: Teleporter Experiment


Download:
https://www.dropbox.com/s/2vya21eouyony2x/drmwdemo.wad?dl=0

I also started a thread on Doomworld for it, because it's not strictly a ZDoom based mapset, though I'm more familiar with this community by far, so replies are welcome on either.
https://www.doomworld.com/forum/topic/124106-untitled-techbase-episode/

Screenshots:



More:
Spoiler:


Original Post:
Spoiler:
Last edited by Drake Raider on Wed Oct 13, 2021 7:39 pm, edited 4 times in total.

Re: New Mapset, Unnamed as of yet

Sun Jul 25, 2021 1:54 pm

Really diggin the detail of this mapset. But it could use a little tweaks. Like for example, the "DOORTRAK" texture moves along with the door, as in it's not pegged.

But overall, impressive start.

4.5/5

Re: Unnamed Techbase Episode

Tue Aug 24, 2021 7:16 pm

Here's an update, with two more (much bigger) levels. This should close out the first episode. I haven't quite settled on a title yet, though I have a couple ideas. These maps should be much faster paced than the first four, though I tried not to compromise atmosphere. As always, all maps are pistol start and multiplayer ready, and I'm excited for your feedback!

Download:
https://www.dropbox.com/s/2vya21eouyony2x/drmwdemo.wad?dl=0

I also started a thread on Doomworld for it, because it's not strictly a ZDoom based mapset, though I'm more familiar with this community by far, so replies are welcome on either.
https://www.doomworld.com/forum/topic/124106-untitled-techbase-episode/

Screenshots:



More:
Spoiler:


I will, of course, update the original post with this information as well!

Re: Unnamed Techbase Episode

Sat Oct 09, 2021 7:15 pm

hi! may i know the required iwad for this mapset (doom2, tnt, etc)? from the screenshots, the mapset looks fantastic :) many thanks in advance.

Re: Unnamed Techbase Episode

Wed Oct 13, 2021 7:38 pm

Absolutely, its' Doom II based with no custom textures so far.