Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Thu Nov 12, 2020 2:45 pm

Looks like he didn't get away in time...
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Mon Jan 18, 2021 4:03 pm

This WAD isn't dead yet.
Unlike these poor souls.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Tue Jan 19, 2021 9:27 am

looks like an interesting project, even if it might take a while to finish, looks neat. also, I like the idea of difficulty keys (which I'm assuming are for changing what you go through depending on the difficulty?), just make sure not to have inaccessable monster... dangit my s key is messing up. guess I'll just copy and paste. anyway, yeah, good goin.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Wed Jan 20, 2021 4:31 pm

Thanks. I used to do this full-time (as in I mapped non-stop) but now I only just do mapping occasionally for a short time.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Tue Mar 16, 2021 12:24 pm

Whatever you do, don't fall in.
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Mapping should speed up, as I'm back into doom now. Hopefully I can stay dedicated this time.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Tue Apr 27, 2021 12:18 pm

Development has slowed down again, as I uninstalled Windows and replaced it with Linux. Luckily, I saved my work onto an external drive, so I can continue work.
I'm switching over to Slade, because it's on Linux I think.

This is taking forever.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Wed Apr 28, 2021 12:31 pm

Got some work on my map done today. The general layout is finished, and all I need to do now is make it functional and add some monsters. Then I can move on to the next map.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Fri May 28, 2021 8:39 am

Will this work with some heavy gameplay mods like PB3.0 & Guncaster Vindicated?

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Mon Jun 28, 2021 5:22 pm

Probably not.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Mon Jun 28, 2021 5:27 pm

Last teaser.
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Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Mon Jun 28, 2021 5:28 pm

Also, I expect for the functionality of the map to be finished within about a week or two.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Sat Jul 17, 2021 3:03 pm

Turn out it my take longer, because I just finished moving.
Once I get internet back at the new place, I might be able to keep working on this and posting updates.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Sun Aug 08, 2021 6:11 pm

W_CacheLumpNum: 2296525 >= numlumps

What does that even mean? I get this every time I start the map.

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Thu Sep 09, 2021 3:14 pm

I fixed it. It was trying to load two textures at once, so I removed the Doom 2 textures from the Power wad.

Now I'm getting "R_TextureNumForName:SW1BRCOM not found."
Does that mean I have to add that texture back in?

Re: THE POWER LEVELS FOR DOOM 2! (from doomworld)

Thu Sep 09, 2021 8:42 pm

Memes4LyfeLives wrote:I fixed it. It was trying to load two textures at once, so I removed the Doom 2 textures from the Power wad.

Now I'm getting "R_TextureNumForName:SW1BRCOM not found."
Does that mean I have to add that texture back in?


Could you provide a link to your latest version of the pwad?
Or is v2.5 in the OP the latest?