Mon Apr 05, 2021 3:20 am
Sat Apr 10, 2021 5:58 pm
Nightgaunt wrote:I also noticed that the on moddb there's a 3.14 recently added.
So, is it an officially release?
Sun Apr 11, 2021 1:01 am
Sun Apr 11, 2021 8:29 am
Nightgaunt wrote:This is shaping up as the real Hexen III, looks great Exeor, as usual!
Anyway, I found a very old build of your campaign installed on a old PC I restored.
I played around a bit and it was already very good.
I do not want to try the new build, I'd hate to have spoilers!
My only gripes were:
1) The starting town music...that was a bit too cheesy, almost tavern-like. I think a very gloomy/dark ambient music would be more suited, where's the DESPAIR?
About the music, I encourage you again to contact this YouTube guy, check out this Ice Grotto remix, it would make an AWESOME dungeon music:
2) This is WoC related, I noticed the horrendous World of Warcraft icons in the leveling up menu look so low resolution even on 1920x1080, is there a problem on my side?
By the way, I heard the cultists have modified Blood's cultists voice-lines, that was a cool touch
Sun Apr 11, 2021 9:21 am
By the way, I have been working in some minor details to make the whole experience better: The Zombie Fodder enemy now uses a different color palette (credits to Project Malice!), since the Necromancer class has a skill in the conjuror path where it can summon an ally zombie after killing a monster with the same sprites, this can make it confusing to tell enemy zombies from friendly ones, specially in some areas like the Horror Grotto, so this was the result:
On the left the enemy version with the new sprites and on the right the allied version of the necromancer:
As a silly immersion, there are now more villagers walking around the towns, and they will attack you if you hit them (as in Strife) so be good and don't do anything to them!
Fri Apr 16, 2021 6:29 am
Sun Apr 18, 2021 4:33 am
Sun May 16, 2021 1:20 am
Thu May 20, 2021 10:03 am
Nightgaunt wrote:Anything new to show up?
Thu May 20, 2021 11:01 am
Sun May 23, 2021 12:42 am
Sat May 29, 2021 6:57 am
Nightgaunt wrote:Looks amazing as ausual!!! Hype grows!
By the way, I saw that the new GZdoom update gave hexen full widescreen support with weapon sprites not being cut-off or stretched. How this is going to interact with WoC?
Sun May 30, 2021 12:34 am
Wed Jul 14, 2021 6:32 pm
Fri Jul 16, 2021 8:16 pm
ELPoder36 wrote:Hello creative genius! I greet you again and I congratulate your project and work again. I wanted to ask you something, in my case I always liked to play with high difficulty, but I understand that a creator must be regulated to please everyone, but they were thinking as something interesting to give it a creative touch and more strategic action and this is to incorporate enemies that have status-altering spells or Buffs / Debuffs. Thetis in the version before his last work had included enemies equivalent to Arch-vile such as the Hierophant that fired when playing a pink curse that slowed us down and diminished the damage. Another example was in the Hexen style an equivalent to the Bishop who was a Priest who healed his own ... How about trying to add enemies that have skills like that to make the game difficult and that one must go through those supports first to win in an enemy zone? would add an interesting touch, don't you think?