Fri Jun 30, 2017 6:05 pm
Fri Jun 30, 2017 7:41 pm
Fri Sep 22, 2017 12:30 pm
Wed Sep 27, 2017 8:34 pm
Fri Mar 23, 2018 5:57 am
Spoiler: Some Screenshots
Fri Mar 23, 2018 6:36 am
Tue Apr 17, 2018 10:01 pm
Fri Jun 22, 2018 2:07 am
Mon Jun 25, 2018 11:31 am
Tue Jun 26, 2018 1:53 pm
Wed Aug 01, 2018 1:46 pm
Thu Aug 02, 2018 11:30 am
Fri Aug 17, 2018 7:00 pm
Fri Aug 17, 2018 11:33 pm
Tue Aug 21, 2018 9:01 am
MAP02 was very painful to play through.
MAP03 was very long-winded, and the battle at the end was a little too hectic to be fun.
MAP04 was BEAUTIFUL.
MAP05 had an interesting intro, but it was easy to lose track of where I was in the map.
MAP06 had a very nice layout, and reminded me a lot of DOOM Eternal's map aesthetics. Unfortunately, the "Revenant Room", as I'd like to call it, was complete bullscat. Too many Revenants, and they all had the height advantage.
And then the final fight in the Yellow Key room had too many Barons to deal with and too little space to deal with all of them. Those two parts wrecked the map, for me... and it's a shame, too, because it was structured so beautifully everywhere else.
MAP07 was freakin' BADASS. 'Nuff said.
I have no idea what MAP31 was attempting to reference
From MAP17 to MAP19, it was smooth sailing and a most enjoyable experience. I loved the immense amount of detail there.
I think the Citadel is likely now my favorite map of your redesigns, with the Abandoned Mines following close behind!
MAP23 plays a lot better now, and isn't nearly as creepy as it was originally.