Projectile Accuracy 100%

Mon Jan 15, 2018 7:52 am

Look wot I just did I'm so proud of myself it took me hours but finally I did it.

Monsters will now shoot with 100% accuracy at moving targets unless some random offsets are used look at this now I'm currently making this work with Brutal Doom mod and its awesome no longer will players be able to strafe spam out the way


One video with chaingunner and fireballz it truely will give a challenge to the player!

Re: Projectile Accuracy 100%

Tue Jan 16, 2018 8:35 am

When you want to paste a link, use the "url" tags...(meaning that you should correct this...)

Re: Projectile Accuracy 100%

Sun Jan 21, 2018 3:46 pm

When you sense a shot coming instead of continuing to strafe in a certain direction you'd just change the strafe direction, causing the shot to be way off. Perhaps their shots could be mixed up, randomly select between

-shooting directly at the target
-shooting for an intercept course that assumes the target's velocity vector doesn't change.
-(advanced: shoot for an intercept course that assumes the target's velocity will soon reverse)

I'd think this would be more interesting than re-spawning and faster monsters. Heretic's highest difficulty setting has projectiles travel at 3x speed to make up for the fact that monsters just shoot at your current position.

Re: Projectile Accuracy 100%

Wed Jan 24, 2018 10:23 pm

Good idea it will add some harrassment for the player thats why I love this game so much so many things can be done I actually prefer this engine to Doom3 & 4 lots of fun wads out there

Re: Projectile Accuracy 100%

Mon Feb 05, 2018 10:23 pm

Funny thing is that I get hit more when I'm cloaked because their shots are unpredictable!

Re: Projectile Accuracy 100%

Wed Aug 25, 2021 2:41 pm

Hello, gunman0. Would you mind sending me the script that you wrote to achieve this? Thanks in advance. I really want to know how did you managed to make monsters shoot so accurately. I'm trying to do it as well using ProjectileIntercept but this is as far as I could get: ... roductions