Mon Apr 20, 2015 9:26 am
Mon Apr 20, 2015 9:59 am
Mon Apr 20, 2015 4:53 pm
Mon Apr 20, 2015 5:31 pm
Mon Apr 20, 2015 5:56 pm
Mon Apr 20, 2015 6:35 pm
raymoohawk wrote:you tots should
female player take 2, or how i imagine a seasoned cameron would look like
Mon Apr 20, 2015 7:38 pm
Mon Apr 20, 2015 8:04 pm
raymoohawk wrote:i really wich we could, i actually insisted we did that back when i got involved, but that would break compatability with most source ports. you see the player shares sounds with several monsters, including the zombies and imp. it would be very difficult to design unisex sounds alone, not to mention a sound that would fit the inhuman monsters aditionally. now this doesnt mean its completly undoable, but if it where to be done it would have to be a long term goal due to the amount of rework
Mon Apr 20, 2015 8:54 pm
Spoiler:
Mon Apr 20, 2015 9:04 pm
Mon Apr 20, 2015 9:07 pm
Ozymandias81 wrote:While surfing through the web, I've found a really sucking incomplete mod for Hexen called Arcanum, and the following monster was a replacement for the beautiful dragon
http://imgur.com/a/RRrpy
Sprites by Rolls
Mon Apr 20, 2015 9:18 pm
Mon Apr 20, 2015 9:27 pm
mazmon wrote:I tried "spriting" him. I also did Samantha in Sketchbook style.
Mon Apr 20, 2015 9:36 pm
mazmon wrote:I tried "spriting" him. I also did Samantha in Sketchbook style.
Mon Apr 20, 2015 9:47 pm
raymoohawk wrote:maz i dont really know wich sounds, i was just told by the other freedoom contributors. about your suggestion i think your on to something, now that i think about it the fact that the zombies and player wear helmets could also help, the noises could have an electronic quality to them making them gender ambiguous
maybe somethin slightly like this:
http://opengameart.org/content/cyborg-hurt