Thu Nov 25, 2021 8:08 pm
Thu Nov 25, 2021 10:47 pm
666PhantomOfDeath666 wrote:i want to make a mock 3 but idk how to make maps that are terrible enough does some one have any extremely terrible ideas but also dont give unplayable ideas some of my own ideas are misaligning textures and putting invisible crushers every where or some thin xd
Fri Nov 26, 2021 8:31 am
Sun Dec 05, 2021 9:53 am
Fri Dec 10, 2021 9:37 pm
Just remember that a lot of bullets will act more like pee on the wall of a urinal than pool balls on the sides of the table...determin1st wrote:bullet ricochet and penetration sketch
Sat Dec 11, 2021 3:58 am
Matt wrote:Just remember that a lot of bullets will act more like pee on the wall of a urinal than pool balls on the sides of the table...determin1st wrote:bullet ricochet and penetration sketch
Sat Dec 11, 2021 9:13 am
Spoiler: Example Video
Sun Dec 12, 2021 11:19 am
determin1st wrote:i didn't reach to that point yet..
Sun Jan 02, 2022 8:09 am
Sun Jan 02, 2022 6:06 pm
Sun Jan 02, 2022 7:03 pm
SanyaWaffles wrote:That's an awesome idea. I had a similar idea, but my obligations to Project Absentia has made it difficult to dedicate my time to other works, especially with the art. I'm glad someone else wants to try their hand at the concept.
However, if you want to design enemies and weapons that are more than just reskins of Doom's enemies (different attack patterns, whatnot), I can help code those up if you're using GZDoom and don't mind me sticking with ZScript.
Sun Jan 02, 2022 8:04 pm
NathanSilver wrote:Sure thing! I'm always up for it mostly. You can contact me through Discord if that's okay for you.
Sun Jan 09, 2022 3:43 pm
Fri Jan 14, 2022 12:11 pm
Wed Jan 19, 2022 2:27 pm