Thu Sep 09, 2021 1:58 am
Nomakh wrote:Wow, nice sprites! What are they for if this isn't secret?
Thu Sep 09, 2021 8:39 am
Maybe I'm just not right, but I'd really like an enemy set that had regular human enemies like the ones you're making to replace things like the Zombies, Imps and Pinkies; then used various vehicles to replace everything from the Revenant on up. Maybe use a small RC Drone(i.e. the handheld Recon Drones from Frontlines: Fuel of War, or something similar) to replace the Lost Soul, a scout helicopter(i.e. OH-6 Cayuse, MD-500 series, etc. etc.) to replace the Cacodemon, some sort of transport helicopter(i.e. UH-60 Blackhawk, Mi-8, etc. etc.) to replace the Pain Elemental, some manner of heavy armored personnel carrier or infantry fighting vehicle(i.e. M2 Bradley, BMP-2 or BMP-3, etc. etc.) to replace the Spider Mastermind, and a main battle tank(i.e. M1 Abrams, T-80, Challenger II, LeClerc, etc. etc.) to replace the Cyberdemon.DeeDeeOZ wrote:but can't decide if boss's go Corporation Robots/cyborgs or Occult worshiping Crazies.
Fri Sep 10, 2021 1:06 pm
Fri Sep 10, 2021 5:19 pm
DeeDeeOZ wrote:Nomakh wrote:Wow, nice sprites! What are they for if this isn't secret?
It's kind of secret. These will be available over on my Civillian Sprites in Doomstyle Resource under the Goons pack as I make more. For anyone to take and use .
But also will be the enemy roster in a mod of mine I'm working on. (Actually a old project I made and never released, getting made with proper sprites).
It has a modern/action/crime setting so most of the stuff is pretty close to the stuff you where talking about. Irredeemable baddies who need killing, justice with a gun etc.
Will more then likely be gameplay mod for starters as I really cant get into mapping.
Still trying to figure out which way I want to take the final enemy set though, all the low level guys are thugs/mobsters then hired mercs. but can't decide if boss's go Corporation Robots/cyborgs or Occult worshiping Crazies.
Also want to figure out a way to implement lots and lots of modern/scifi firearms without overloading weapon slots.
Fri Sep 10, 2021 5:25 pm
ClessxAlghazanth wrote:An option/tool to find out which entries are created with what mods/wads in the (g)zdoom.ini file
I just found out a bloated .ini file causes additional lag and longer load time (especially noticeable on slower pcs/ resource-heavy mods) and took time to clean up unneeded stuff (entries by mods I rarely use etc) but sometimes it's hard to judge just by looking at the filenames
I mean like you could easily guess
bdoom_ ... Beautiful Doom
DRLA_ ... Doom RLA
but when it comes like
sv_ ... ?
hx_ ... ?
pi ... ?
Especially when it's not related to a wad/mod you occasionally use and remember
While I understand it's not practical (not possible maybe) for gzdoom to do such task , maybe including the headers of the .ini entries in the mod documents could be useful in some cases , what do you think ?
Fri Sep 10, 2021 11:50 pm
openroadracer wrote:then used various vehicles to replace everything from the Revenant on up.. RC Drone, a scout helicopter, some sort of transport helicopter , some manner of heavy armored personnel carrier or infantry fighting vehicle, and a main battle tank
Matt wrote:Occult-worshipping crazy corporate robots seems pretty on-brand for contemporary Silicon Valley tbh
Nomakh wrote:And there is a trick - you can replace high tiers monsters with some kind of organised groups (it's like cyberdemon in DRLA can be replaced with Bruiser Brothers or in Colorfull Hell one of the dangerous enemies is group of spec-ops shotgunners.
Sat Sep 11, 2021 2:14 am
DeeDeeOZ wrote:Also pretty sure I got my too many guns idea sorted..
Sat Sep 11, 2021 10:36 am
RE: Modern Military Set: Well, really, anything from about WWII forward, if I'm honest. Like, say, WWII Germans similar to something like Medal of Honor, with the Spider Mastermind replaced by the Sd. Kfz. 222, and the Cyberdemon replaced by a Tiger Tank, for instance; or a more modern set based on the North Koreans from Mercenaries: Playground of Destruction, using a BMP-style personnel carrier to replace the Spider Mastermind, and a T-54 tank to replace the Cyberdemon.DeeDeeOZ wrote:Sounds like someone wants a modern military set . Vehicles mostly work better as models/voxels than sprites, or require the 16 rotations to look less janky, I always like tanks and stuff to function like a stationary pillbox that just sits there blocking stuff with rotating turrets. Got some tank/jeep/chopper sprites somewhere and the merc guys I'm making look like soldiers so maybe a modern military set could happen.openroadracer wrote:then used various vehicles to replace everything from the Revenant on up.. RC Drone, a scout helicopter, some sort of transport helicopter , some manner of heavy armored personnel carrier or infantry fighting vehicle, and a main battle tank
Tue Sep 14, 2021 12:33 am
Tue Sep 14, 2021 3:31 pm
Fri Sep 17, 2021 3:43 pm
Sat Sep 18, 2021 5:10 pm
Thu Sep 23, 2021 8:23 am
Fri Sep 24, 2021 6:17 pm
Fri Sep 24, 2021 7:52 pm
Considering that each maze it generates is basically completely random, I feel it might be better to try to translate a whole bunch of them into a megaWAD, rather than just use one.lizardcommando wrote:Has anyone made an exact replica of that 3D maze screensaver from Windows 95 into a playable Doom map? That would be cool to see.