An attempt to replicate the unique scaling properties of Quake's particles.
In Quake, the size of the particles scale up with distance. The farther a particle is, the larger in size they'd become. I did not refer to Quake's source code - this was a completely off-the-cuff approximation, based entirely on observation.
Obviously not accurate to Quake, and I didn't set it out be.
This is meant as a modder's resource. Do not expect this mod to work flawlessly when combined with other gameplay mods. The expected use case would be for a mod author to take the code provided here and manually integrate it into their mods.
MIT License (full license included inside mod)
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Last edited by Nash on Thu Oct 21, 2021 7:28 am, edited 1 time in total.
My only suggestions to add to this would be a radial explosion of particles coming from rockets that are similar to Quake and another one is more niche and would only work on maps with 3d water, but having a trail of particles follow hit scan attacks similar to how it works in Quake 2, but only visible through and under water.