Strange glitch on cp07 (Blood)

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SaveTheDoomer
Posts: 149
Joined: Sun Apr 11, 2021 4:20 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Strange glitch on cp07 (Blood)

Post by SaveTheDoomer »

I was playing cryptic passage when in cp07 i stumbled upon a strange glitch... i've included a savegame to show the issue... the new renderer was enabled.
https://www.mediafire.com/file/jdgq7j0j ... dsave/file
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49067
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Strange glitch on cp07 (Blood)

Post by Graf Zahl »

That particular place is one of two locations in the original games - the other one is in Shadow Warrior - where it is possible to look into two sectors which physically overlap. With a polygon renderer it is not possible to render such a scene completely glitch free.

The issue has been known for a long time and a partial countermeasure is already in place and working - without that it'd be far worse.
SaveTheDoomer
Posts: 149
Joined: Sun Apr 11, 2021 4:20 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Strange glitch on cp07 (Blood)

Post by SaveTheDoomer »

Oh, good to know it. Thank you for your reply :D
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