[Raze 1.1.3 | Blood (Fleshed Out)] Crash in E1M2

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ichisich
Posts: 3
Joined: Mon Aug 09, 2021 5:35 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

[Raze 1.1.3 | Blood (Fleshed Out)] Crash in E1M2

Post by ichisich »

It seems the crash only occurs when the new renderer is toggled on:
CrashReport.zip
(31.84 KiB) Downloaded 19 times
The Crash can be provoked by running down the following street:
[imgur]https://imgur.com/a/mV8FdYs[/imgur]
[imgur]https://imgur.com/a/bHE94Yl[/imgur]


This save places you directly on one of two entrances before entering said street:
save0001.dsave
(253.77 KiB) Downloaded 17 times
SaveTheDoomer
Posts: 149
Joined: Sun Apr 11, 2021 4:20 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [Raze 1.1.3 | Blood (Fleshed Out)] Crash in E1M2

Post by SaveTheDoomer »

Mhh, just played with latest git and i din't get any crash, so maybe the bug was fixed in the meanwhile... try with some devbuild.
On the other hand, i noticed that the train doesn't explode at the beginning of the level :?
ichisich
Posts: 3
Joined: Mon Aug 09, 2021 5:35 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [Raze 1.1.3 | Blood (Fleshed Out)] Crash in E1M2

Post by ichisich »

You're right.
I tried the raze-x64-1.1.0pre-697-g5dfaf534c build, and it runs absolutely stable (well done /new render).

And the train explodes as intended.
SaveTheDoomer
Posts: 149
Joined: Sun Apr 11, 2021 4:20 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [Raze 1.1.3 | Blood (Fleshed Out)] Crash in E1M2

Post by SaveTheDoomer »

Played with 728 on windows, the train explodes; 728 on linux, it doesn't... i guess it's another linux "quirk" :cry: anyway, no crash whatsoever so i assume that the bug was fixed somehow.
SaveTheDoomer
Posts: 149
Joined: Sun Apr 11, 2021 4:20 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: [Raze 1.1.3 | Blood (Fleshed Out)] Crash in E1M2

Post by SaveTheDoomer »

Recompiled yesterday, now the train explodes correctly :) pretty weird :geek:
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