Autoloaded folder ignores non-wad files (pk3/pk7)

Mon Oct 04, 2021 7:57 pm

Autoloading a pk3/pk7 directly (Path=[path to file]) works, but place any pk3/pk7 file inside an autoloaded folder (Path=[path to folder]), and it will be ignored by the engine.
Chaning the extension of a file from .pk3 to .wad (without changing its format), it will be properly loaded by the engine as a pk3 file, even if its extension is .wad.
Last edited by RicardoLuis0 on Sun Oct 10, 2021 7:38 pm, edited 1 time in total.

Re: Autoload folder ignores non-wad files (pk3/pk7)

Thu Oct 07, 2021 1:19 am

something similar happens when trying to load a .zip archive which contains one or more .pk3 files

using sparse files:
gzdoom.exe -iwad "DOOM2.WAD" -file "Mapset.pk3" "GameplayMod.pk3"
always works

bundling all pk3 in a .zip archive
gzdoom.exe -iwad "DOOM2.WAD" -file "bundle.zip"
works only if the bundled .pk3 files are renamed within the archive, adding .wad to the extension


this is using 4.7.0


if this is intended behaviour then sorry for false-flagging it

Re: Autoload folder ignores non-wad files (pk3/pk7)

Thu Oct 07, 2021 8:14 am

@Delfino the behavior you're describing is probably not related to this bug report, in my estimate. Explanation in spoiler to avoid derailing, but TL;DR don't do that.

Spoiler:


8-)