About A_ChangeFlag in the player's states

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yura_111
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Joined: Sat Oct 12, 2019 2:55 pm
Graphics Processor: nVidia (Modern GZDoom)

About A_ChangeFlag in the player's states

Post by yura_111 »

A_ChangeFlag("NOCLIP", 1) - does not work in the player states in decorate (gzdoom-4-6-1-Windows-64bit).
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SanyaWaffles
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Re: About A_ChangeFlag in the player's states

Post by SanyaWaffles »

Post a runnable example. Please.
yura_111
Posts: 28
Joined: Sat Oct 12, 2019 2:55 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: About A_ChangeFlag in the player's states

Post by yura_111 »

A_ChangeFlag("Noclip", 1) - Install this function in any player's state and you will see that it does not work. There is no need for a special example here.
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Graf Zahl
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Re: About A_ChangeFlag in the player's states

Post by Graf Zahl »

This does not work because the player's NOCLIP flag is externally controlled and constantly changed.
yura_111
Posts: 28
Joined: Sat Oct 12, 2019 2:55 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: About A_ChangeFlag in the player's states

Post by yura_111 »

But if you put a flag in the properties (+NOCLIP), everything works. What does it mean?
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