3D Model bleeds through because of RenderStyle setting

Thu Apr 08, 2021 12:04 pm

This is what it looks like: The left frog is a mess simply by specifying' RenderStyle Translucent' while the right frog is fine using 'RenderStyle Normal' . :?



Here is the .7z just drop it in GZDoom as is.

https://1drv.ms/u/s!Ap4KZFMds2L1hG6mM5k31ZiWlFnw?e=iQAwHn

Re: 3D Model bleeds through because of RenderStyle setting

Thu Apr 08, 2021 12:07 pm

That's a known limitation. For translucent models you have to do full sorting of all polygons of the model. Needless to say, that's a very expensive operation. The render style here will trigger where the model is drawn, translucent means it's in the translucent pas without depth writing, so normal sorting will be disabled.
I cannot access your file, though.

Re: 3D Model bleeds through because of RenderStyle setting

Thu Apr 08, 2021 12:35 pm

Maybe this one will work: :?

https://1drv.ms/u/s!Ap4KZFMds2L1hG6mM5k31ZiWlFnw?e=uCZXoq