A_Respawn should call WorldThingRevived
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- Marisa the Magician
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A_Respawn should call WorldThingRevived
I recently was running into an odd issue with the resurrecting effect of Corruption Cards, where the revived monsters simply didn't fire a WorldThingRevived event as one would expect in such a situation. I guess this might just be a nitpick though, but just in case, it'd probably be a good idea to call the event there maybe?
- Major Cooke
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Re: A_Respawn should call WorldThingRevived
Can there be a boolean to indicate the difference between revive and respawn if done, please? Last I recall, live monsters can respawn too so I wouldn't want to perform execution on some monsters with specific sets of code.
- Graf Zahl
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Re: A_Respawn should call WorldThingRevived
I wouldn't want to change this after so many years - it's bound to cause problems. If you really need it, you can easily call the event yourself upon respawning.