Tested and reproduced on g4.5pre-205-gda4e791a3, but it doesn't seem to be unique to that version. No idea when exactly it got "broken".
This is one of those bugs that I cannot easily reproduce and it only happens after reloading a save game. It happens with the companion mod for Hideous Destructor (yeah, I know, the chances of this getting fixed just dropped down to practically none, but I'm reporting it anyway).
- The variables are assigned only once, here
, so accidental assignment is completely out of the question.
- FollowerWeapon.Create() is called here
and only once when the follower is created for the very first time when you start a new game, here
- The last and only time this happened (to me), FireState somehow managed to get the value of ReloadState. I don't know how, I don't know why.
- Other people have reported the follower straight up disappearing, which I assume is because FireState's value is a non-existent state label in the actor. This
is where it happens.
Sadly I am unable to give more information at the time, much less make a contained example. I'm still trying to reproduce this. I suspect it's because I changed the code a little between save games (in a completely unrelated part of the follower, mind you), but never before have I had something like this happen with any other variables. I don't know if the people who originally reported this to me have added/removed mods or changed the code between saving and loading their games.