Bouncing projectiles with ripper don't rip

Sat Sep 05, 2020 5:15 am

Bouncing projectiles with the +RIPPER flag enter their death state instead of ripping through actors. They will only pass through actors if the shot kills them. Non-bouncing projectiles are unaffected from what I can see.

Replaced pistol fires a test projectile.
Tested in gzdoom 4.4.2
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Re: Bouncing projectiles with ripper don't rip

Fri Sep 11, 2020 4:01 pm

I remember having this problem a few months ago. I ended up solving it by adding
Code:
   -ALLOWBOUNCEONACTORS
   -BOUNCEONACTORS
to the ripper (in your case, it's RipperTest), and yes, the order does matter. I found that one out the hard way.