ACS Spawn function issue

Thu Apr 02, 2020 11:28 pm

Since the introduction of CheckReplacement, this is not counted for with ACS's Spawn(Spot) functions in particular, resulting in some rather humorous mass spawning of all one single type when it's not a RandomSpawner.

My mod in particular uses a complex advancement system where monsters of greater difficulty tiers spawn in based on item progression so CheckReplacement in an event handler is a must.

Re: ACS Spawn function issue

Fri Apr 03, 2020 2:18 am

Oops?

Re: ACS Spawn function issue

Sun Jun 07, 2020 3:25 am

DLevelScript::DoSpawn() calls PClassActor::GetReplacement() function which in turn calls EventManager::CheckReplacement().
Do you have a sample to test this on?