Sat Jul 14, 2018 2:23 pm
Projectile actors who inherit : Fast Projectile do not seem to get reflected by actors who have +REFLECTIVE flag. Major Cooke said they shouldn't act like this, so I may have stumbled upon a bug.
I tried combining the +REFLECTIVE flag with +SHIELDREFLECT and +DEFLECT, and I get the same behavior, the fast projectile dies instead of being reflected like a normal projectile would.
Is it a bug or is it intended to work like this?
Sat Jul 14, 2018 3:00 pm
The FastProjectile is lacking several checks in the regular movement code. This is not easily added without a lot of code duplication and performance impact.
Fri Jul 20, 2018 9:17 pm
This has been like this since the beginning. Try shooting the sapphire wand at a heresiarch with his shield up in Chocolate Hexen. You'd think it would bounce off, but no. It may not make the most sense logically, it's still expected behavior.
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