Mon Apr 09, 2018 6:12 am
Mon Apr 09, 2018 7:03 am
-iwad doom2 -file sid.zip -nomonsters +map map01 "+warp -1450 1670"
-iwad doom2 -file av.zip -nomonsters +map map01 +warp 400 370 +god
-iwad doom2 -file ksutra.zip -nomonsters +map map01 "+warp 1170 -120"
Fri Apr 13, 2018 1:24 pm
Sat Apr 28, 2018 8:17 am
Sun Jul 08, 2018 5:54 pm
Wed Sep 05, 2018 6:30 pm
Thu Sep 06, 2018 2:04 am
-iwad doom2 -file pc_cp.zip +map map13 +god +warp 2770 1470
Thu Sep 13, 2018 5:24 pm
-iwad doom2 -file scythe2.zip -nomonsters +map map17 "+warp -4500 -1000" +vid_rendermode 4
-iwad doom2 -file scythe2.zip -nomonsters +map map24 "+warp 3000 -1000"
case '1C795660D2BA9FC93DA584C593FD1DA3': // Scythe 2 MAP17
// Texture displays incorrectly in hardware renderer
SetVertex(2687, -4540, -1083); //Fixes bug with minimal effect on geometry
case '7483D7BDB8375358F12D146E1D63A85C': // Scythe 2 MAP24
// Missing texture
TextureID adel_q62 = TexMan.CheckForTexture("ADEL_Q62", TexMan.Type_Wall);
SetWallTextureID(7775, Line.front, Side.bottom, adel_q62);
Mon Oct 22, 2018 8:23 pm
Mon Oct 22, 2018 8:25 pm
I have the feeling there's a reason this hasn't been fixed yet? I seem to recall it's been brought up many many times and always been rejected.DabbingSquidward wrote:The usual suspect, Doom II's own MAP02 and its infamous stuck barrel and shotgunguy (on UV at least).
Mon Oct 22, 2018 8:54 pm
Tue Oct 23, 2018 1:31 am
Tue Oct 23, 2018 4:54 pm
DabbingSquidward wrote:The usual suspect, Doom II's own MAP02 and its infamous stuck barrel and shotgunguy (on UV at least).
I'm not on my PC right now so I can't give coordinates.
As i said before (see link provided) it's actually a bug, the guy was not stuck in v1.7 and earlier. Back in the day i played v1.666 and i was actually surprised to see the guy stuck when i upgraded, it was pretty easy to blow him off BTW.
Tue Oct 23, 2018 5:15 pm
For whatever reason, the entire map was shifted southwest, closer to the 0, 0 coordinate, in version 1.8. As a result of this, some flats became unaligned. The map was shifted again in version 1.9 to fix the flat alignment. Things were also shifted, but not by the same amounts, meaning they have slightly different positions in relation to the map geometry in each version.
Wed Oct 24, 2018 6:12 pm