SHRINE II - A Total Conversion Mod for Doom 2
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
SHRINE II - A Total Conversion Mod for Doom 2
Scumhead and Mengo present:
Shrine II!
The Eldritch horde returns in Shrine II! Shrine II is a total conversion mod for Doom 2. Tusk is back, and his rage won't be quelled! Journey through five dimensions to find the source of the corruption in this 32 level total conversion for doom 2!
Including:
-Over 20 unique Demons to slay
-Boss Battles Galore
-Over 20 unique weapons
-32 levels
-Tons of secrets and replayability
-A challenging yet fair difficulty
Download:
https://www.moddb.com/mods/shrine-ii
Enjoy!
-Made for use with Gzdoom.
-You should have Jump enabled.
-Iwad is DOOM II
Shrine II!
The Eldritch horde returns in Shrine II! Shrine II is a total conversion mod for Doom 2. Tusk is back, and his rage won't be quelled! Journey through five dimensions to find the source of the corruption in this 32 level total conversion for doom 2!
Including:
-Over 20 unique Demons to slay
-Boss Battles Galore
-Over 20 unique weapons
-32 levels
-Tons of secrets and replayability
-A challenging yet fair difficulty
Download:
https://www.moddb.com/mods/shrine-ii
Enjoy!
-Made for use with Gzdoom.
-You should have Jump enabled.
-Iwad is DOOM II
- Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
- Contact:
Re: SHRINE II - A Total Conversion Mod for Doom 2
Oh, this was a surprise!
Downloading now. Will try and give feedback in due time.
Downloading now. Will try and give feedback in due time.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: SHRINE II - A Total Conversion Mod for Doom 2
The both sound and enemy design of this TC is again, very stellar. Going to play this and share some feedback!
- Ferretmanjcdenton
- Posts: 356
- Joined: Mon Mar 09, 2020 5:38 am
- Graphics Processor: Not Listed
- Location: Germany
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: SHRINE II - A Total Conversion Mod for Doom 2
Right, so i played the TC. And i have to say, that each map design are fascinating and mostly easy to navigate. I said mostly because some key finding stuff are hard to get use to. And i saw some issues here and there, i would like to share my feedback, some of them are not fixed yet:
EDIT2:
Also is there one more map did i miss? I already visited MAP31, though... And now i'm wondering, who was the person, alien, or whatever gave you the bone blade in the first place? I don't think they appeared ever again after that.
Spoiler:It was a long trip. Still have to go further, though. Thanks a ton for this neat and aesthetic TC!
EDIT2:
Spoiler: Here are some more feedback.So i finally beat the game. The final boss was awesome and challenging, but the design of his final form was meh. But still, i can't deny that the overall design of this TC are great and aesthetic.
Also is there one more map did i miss? I already visited MAP31, though... And now i'm wondering, who was the person, alien, or whatever gave you the bone blade in the first place? I don't think they appeared ever again after that.
Re: SHRINE II - A Total Conversion Mod for Doom 2
Great work man, the art is amazing, love the style and the design of the main character.
I am about halfway through and its got some really cool levels so far, only thing I'd add would be more ammo for that one coliseum level.
I am about halfway through and its got some really cool levels so far, only thing I'd add would be more ammo for that one coliseum level.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: SHRINE II - A Total Conversion Mod for Doom 2
Yeah, the ammo in Gladiator is quite scarce, but it gets quite easier if you're used to swinging fire axe.
Re: SHRINE II - A Total Conversion Mod for Doom 2
Hello and hope you are good.
This is brilliant, epic works. Also its really trippy in VR, music gets you bobbin!
Shrine I and II works epic in VR.
Thankyou very much!
This is brilliant, epic works. Also its really trippy in VR, music gets you bobbin!
Shrine I and II works epic in VR.
Thankyou very much!
Re: SHRINE II - A Total Conversion Mod for Doom 2
I love the aesthetic and sound so much,
but I have one problem, I cannot see my ammo unless I Turn on the alternate hud.
Specificly, when I equip a weapon that uses ammo, I see a small white bar on the side of the ammo counter, so the ammo is showing up behind the red ammo pane.
This is my first time modding so I'm probably just overlooking something.
My install is just gzdoom 442 windows 64bit,
Doom2.wad and shrine2.pk3 and shrine2V1.1.pk3 dumped into the GZdoom base directory
and I launch the game by dragging shrine2V1.1.pk3 on to the gzdoom.exe
What am I missing?
but I have one problem, I cannot see my ammo unless I Turn on the alternate hud.
Specificly, when I equip a weapon that uses ammo, I see a small white bar on the side of the ammo counter, so the ammo is showing up behind the red ammo pane.
This is my first time modding so I'm probably just overlooking something.
My install is just gzdoom 442 windows 64bit,
Doom2.wad and shrine2.pk3 and shrine2V1.1.pk3 dumped into the GZdoom base directory
and I launch the game by dragging shrine2V1.1.pk3 on to the gzdoom.exe
What am I missing?
Re: SHRINE II - A Total Conversion Mod for Doom 2
I believe you only require 'shrine2V1.1.pk3' and 'Doom2.WAD'
You have checked the HUD size? ''-'' and ''='' keys.
You have checked the HUD size? ''-'' and ''='' keys.
Re: SHRINE II - A Total Conversion Mod for Doom 2
yeah I have the size at 11, and I have tried all 3 of the render modes
Re: SHRINE II - A Total Conversion Mod for Doom 2
That's strange indeed, I have both versions of shrine running with the recent GZDoom and VRDoom versions, no issues with the hud.
I would try and update GZDoom and remove the GZDoom options ini and start fresh.
I would try and update GZDoom and remove the GZDoom options ini and start fresh.
- Vostyok
- Posts: 1666
- Joined: Sat Jan 17, 2015 8:54 am
- Preferred Pronouns: No Preference
- Location: Discord: Vostyok#3164
- Contact:
Re: SHRINE II - A Total Conversion Mod for Doom 2
Hey. I really enjoyed this!
The weapons were weird, which made them interesting, and fun to use. Melee had a crunchy, old-school feel to it. I really liked all the bits of environmental storytelling everywhere. And the choice of soundtrack was excellent.
Looking forward to what you make next
The weapons were weird, which made them interesting, and fun to use. Melee had a crunchy, old-school feel to it. I really liked all the bits of environmental storytelling everywhere. And the choice of soundtrack was excellent.
Looking forward to what you make next
-
- Posts: 32
- Joined: Thu Apr 19, 2018 6:46 pm
Re: SHRINE II - A Total Conversion Mod for Doom 2
Minor, but when picking up the Time Clock, "it's" should be "its".
So far, I'm liking it better than Shrine 1, though I wish the crossbow had a piercing attack and the Hiveslayer looked more grotesque.
Edit: Just letting you know this error happened when fighting the boss in Ward of the Damned:https://imgur.com/a/TnpCeJkIn addition, I was easily able to stunlock the boss's second phase with the Hivehand.
So far, I'm liking it better than Shrine 1, though I wish the crossbow had a piercing attack and the Hiveslayer looked more grotesque.
Edit: Just letting you know this error happened when fighting the boss in Ward of the Damned:https://imgur.com/a/TnpCeJkIn addition, I was easily able to stunlock the boss's second phase with the Hivehand.