Fri Jul 03, 2020 3:12 pm
Fri Jul 03, 2020 4:18 pm
Fri Jul 03, 2020 4:30 pm
Captain J wrote:About darn time. I'm playing this right now and it's super amusing and something new. Gotta send you some feedback!
- locking mechanism is nice! to bad the missiles dont home on target. Not sure what benefit locking on target give.
- why standing in water dont cool down heating?
QuakedoomNukem Cz wrote:...The buildings take way too much beating to take down, it made me lose the first mission when I played with DOG II's default loadout.
Which also correlates to this next issue, there should be a warning regarding ammo supply, like the last mission has. Would've been cool if you could get small amount from the mechs...
Sat Jul 04, 2020 1:19 am
Sat Jul 04, 2020 9:28 am
Captain J wrote:...
Oh, also fun fact: you REALLY don't have to destroy the whole building. Just shoot 4 satellite dishes at the top and then we are done. That's... Nicely deceiving...
Sun Jul 05, 2020 2:24 am
Spoiler: Mission 3 spoilers (kinda)
Sun Jul 05, 2020 1:14 pm
But once again, the demo was incredibly fun to play through and I can't wait for the full version!
I absolutely love the ability to customize your mech, not only with weapons, but also with modules and armor.
Considering all demo mechs were light class, I can't wait to see some heavy ones in the full version!
Granted, I'm unfamiliar with the Iron Assault game, so I don't know what mechs and weapons to expect, so I hope to be positively surprised with it!
Sat Jul 11, 2020 9:46 am
Sat Jul 11, 2020 10:59 am
Sat Jul 11, 2020 4:39 pm
Captain J wrote:Hey, that's really nice! Today's version looks clean, tidy and a lot more elaborate now. Thanks for the update.
And i just noticed that i can set the difficulty before starting the mission. So if i set the difficulty to bogus and clear all the available objectives, can i get a lot more cool stuff or something?
Sun Jul 12, 2020 3:12 am
Tue Jul 14, 2020 9:43 pm
Tue Jul 14, 2020 9:52 pm
Wed Jul 15, 2020 3:17 pm
One thing I noticed is that I couldn't zoom when I started the game until I switched weapon groups.
The sound played, but the screen didn't actually zoom in.
Switching weapon groups once fixed the issue and it didn't happen again in my save file.
Don't think it's a matter of loadouts, because it happened both with my loadout and with default DOG II.
Wed Jul 15, 2020 3:49 pm
ReformedJoe wrote:Strange. I can't seem to replicate this. Does this happen on a new game?