Fri May 07, 2021 6:36 am
Gez wrote:Just to confirm: cd3201 => cd02; cd3202 => cd03; cd3203 => cd04; right?
Fri May 07, 2021 8:29 am
ArcturusDeluxe wrote:Anyone is allowed to make user maps if they want, but I don't know of any yet, would be very cool to see some! Personally I'm taking a break from the project for a while, need to cool off a bit after all the work of the last update, but I do want to make some new maps for this in future.
Sun May 09, 2021 4:37 pm
Sun May 09, 2021 6:25 pm
Matt wrote:Really digging the vaguely oldschool-Dr. Who-esque sci-fi not-quite-horror feel of all this.
I'm really struggling to play though because everything is so dark. (The yellow key room on map02 is basically just me dying over and over again until I can memorize exactly where the enemies are by sound and shoot in that general direction) Am I missing out on a lot of lighting stuff by moving the ipk3 into my doom folder and running my own GZDoom from there?
EDIT: Found the "advanced" options and noticed sector render mode had been set to dark. I think my issue is resolved.
Sun May 09, 2021 6:39 pm
Tue May 11, 2021 4:30 pm
Wed May 12, 2021 9:11 am
Thu May 13, 2021 10:05 am
aconike wrote:BUZZ MODE? What is it and where are find you?
Thu May 20, 2021 11:34 am
Thu May 20, 2021 6:45 pm
zevs_11 wrote:My enemy is not displayed, only a message is displayed that in the screenshot.
Thu May 20, 2021 10:18 pm
wildweasel wrote:zevs_11 wrote:My enemy is not displayed, only a message is displayed that in the screenshot.
You probably need to make sure you're using a hardware renderer and not the Doom Software renderer.