Fri Sep 27, 2019 2:01 pm
QuakedoomNukem Cz wrote:sirudoom wrote:id love to see quake 3 remade or just a quake that crazy fast. that's what I liked about q3. its more like your in a car going off jumps then running.
Regarding Quake 3, Hunter's Moon is pretty much that, just with a few additions and a massive campaign of its own.
Fri Sep 27, 2019 4:22 pm
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osjclatchford wrote:again, really sorry to spam this project with posts but there's only so three things can be attached with posts. so yeah. whatever, enjoy I guess!
Sat Sep 28, 2019 8:04 am
Enjay wrote:Very nice, very nice indeed. As something of a Quake II fan (I consider it the best of the Quake games - by quite some margin) I really like this.
Enjay wrote:Them only problem I noticed was that once I got squished under a lowering elevator made with a 3D floor (that's not the problem) and when that happened, the game crashed. I haven't had a chance to see if it is reproducible yet.
Enjay wrote:Anyway, this mod is really well done. It very accurately captures the Quake II feel but does so in the more familiar and (IMO) better playing GZDoom engine. Sure, there are some technical limitations that are apparent, but you have to be pretty nit-picky to care enough about them for them to spoil the game for you.
Interesting that quite a few comments in this thread are about running the mod with other mods (in this case Target Spy). While Target Spy is hardly an invasive mod and, yes, perhaps mods of that kind should be supported if they can be - and the author wants to, it seems to be something of an increasing disease (Brutal Doom syndrome?) in this community for people to always run particular game-changing mods and then complain that a particular map set/TC/etc has a problem when running the maps with the game changing mod. From my perspective, tough! If you change how the game works, don't be surprised if a map intended not to be run with it doesn't support the mod.
(Honestly, from my perspective most game-changing mods are little more than a novelty with only a limited fun lifespan anyway. I run them a couple of times (usually through Episode 1), think they are cool (or not) and then consign them to a folder never to be run again. To me, it's not where the fun of playing Doom mods lie. I really don't care much about the 1001 weapons/enemies mods etc. and I certainly don't try and set up anything I make to try and accommodate each and every combination of them. /rant over )
Enjay wrote:osjclatchford wrote:again, really sorry to spam this project with posts but there's only so three things can be attached with posts. so yeah. whatever, enjoy I guess!
Why don't you just upload your images to imgur or something? This site isn't set up as a file host and there is an attachment size limit etc. Using imgur would mean you could put more in your posts and not strain things here on ZDF either.
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