Tue Mar 19, 2019 3:32 pm
Gez wrote:I instantly recognized those drums in the titlemap music.
Amuscaria wrote:Loving the art style.
Tue May 14, 2019 11:06 am
Wed May 15, 2019 4:54 am
galvahad wrote:Great demo thus far.
Just a few thoughts:
A lot of the nail weapons seem inaccurate, and I think it's because the enemies need a damaged effect/sound since I can only really tell I'm hitting them if they're dead.
It's very easy to cheese the arena levels by circle-strafing and having the big guys draw aggro. That may be the intended effect but it made it a lot easier once I figured it out.
I used the default settings given by switching the user-name of the settings config to my desktop username.
The jumping puzzle murdered me, lol. If not just for the free-doom voice effect of jumping. Which is so bad after a while. I don't really have any comments except maybe don't use flying enemies and instead use walking ones, those are more predictable and don't ambush you at the last second before making a jump. The level itself also is a bit long and asks a lot for a timed event. Potion management, monsters, and pretty precise jumps. Kinda indifferent on it.
I just loved the art by the way, and the enemy/arena designs themselves
Hope to see more soon!
Thu Dec 24, 2020 11:52 am
Fri Dec 25, 2020 12:15 am
Fri Dec 25, 2020 4:31 pm
Fri Dec 25, 2020 5:47 pm
Matt wrote:This feels like what Hexen should have been.
Has the non-fullscreen status bar been fixed? And what, technically, is preventing compatibility with current versions of GZDoom? (I just dragged Decadence.ipk3 into my Doom folder and the status bar thing is the only thing I've noticed that was a problem)
Fri Dec 25, 2020 6:33 pm
Sun Dec 27, 2020 8:20 am
Sun Dec 27, 2020 2:40 pm
spoone wrote:Apparently my computer seems to think there's a virus in this file.
Tue May 04, 2021 12:37 pm
Mon May 24, 2021 4:41 pm
Spoiler: IDMYPOS is on so you can go directly at the problems i pointed outAnd that's about it! This is very aesthetic and fun to play. It just needs some polish and extra episodes to conclude with. Hope my feedback helped you!
Thu May 27, 2021 10:17 am
alekksandar wrote:I'd have to get people to redo most sounds and music for me since most of it was borrowed from other sources.
Fri Jun 04, 2021 12:36 pm
Mon Jun 07, 2021 8:07 am
Captain J wrote:Oh man finally playing this awesome TC! I must say, i really love the art style. It's cute, immersive and totally fantastic. I really love the custom dialogue screen and food items i'm getting. They all look so delicious! So yeah, i just finished beating it. Mind if i help you with the feedback?Spoiler: IDMYPOS is on so you can go directly at the problems i pointed outAnd that's about it! This is very aesthetic and fun to play. It just needs some polish and extra episodes to conclude with. Hope my feedback helped you!
Void Warrior wrote:Greetings, Alekksandar! I played your project. Very beautiful, interesting, but very simple! The plot is boring to pass, which can not be said about other episodes, except for the Tower. I can see that you put a lot of work into this game. I want to ask you one thing: "Do you plan to do the second part of the story, or will this be your only project?"
By the way, cool art on your site! Are there any more drawings on other resources?
An00bus wrote:This looks amazing, and I have just extracted the game and am about to play!alekksandar wrote:I'd have to get people to redo most sounds and music for me since most of it was borrowed from other sources.
I'd totally be willing to help you out with music! I do a few different styles, maybe check out my soundtrack demo reel on Soundcloud? I'm not incredibly experienced with sound effects, however I have made a few, including all of the ones for my own mod, so I'd be willing to give it a try if you'd like!
hakrosinteractive wrote:Very nice, i've included it on my app.