Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Wed Feb 17, 2021 11:19 pm

Colerx wrote:Honestly I played only until the Butcher because at this point I preferred waiting for next release and then play it entirely with my cousin, (if I understood should work in co-op right?),
so I give the floor to who has seen that part.

Hope it won't mess up the good level design :wub:

and gothic style textures and coloumns I've seen from AndrewMRX just drive me crazy, hope they will be present cant' wait!


when i get my Laptop back after MSI fixes the keyboard, the 1.2.1 update will include new sections for the first 2 levels and more evenly split monster locations in them.

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Fri Mar 05, 2021 9:12 am

Hey Irontusk I hope you are good and your laptop is back fully functioning :D
I saw there's a CorvusTorch asset in your Diablo mod but trying to summon it seems not responding well, I'm currently working on a similar one, with the kind help of Cherno, as my very first attempt of modding in zdoom. Are you planning to fix it or maybe mine could be included once I finish it? with darkdoom and/or PBR textures already makes a very nice effect :)
Anyway at the moment loading it with vanilla hexen or heretic, even wrath of cronos + cult of despair for example it's working but unfortunately seems not with Diablo, probably there are some weapon asset ovveriding it dunno.

If you want to have a look here it is: viewtopic.php?p=1183462#p1183462

Would be great to have a torch in some of those dungeon corners :D

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Fri Mar 05, 2021 11:03 am

Colerx wrote:Hey Irontusk I hope you are good and your laptop is back fully functioning :D
I saw there's a CorvusTorch asset in your Diablo mod but trying to summon it seems not responding well, I'm currently working on a similar one, with the kind help of Cherno, as my very first attempt of modding in zdoom. Are you planning to fix it or maybe mine could be included once I finish it? with darkdoom and/or PBR textures already makes a very nice effect :)
Anyway at the moment loading it with vanilla hexen or heretic, even wrath of cronos + cult of despair for example it's working but unfortunately seems not with Diablo, probably there are some weapon asset ovveriding it dunno.

If you want to have a look here it is: viewtopic.php?p=1183462#p1183462

Would be great to have a torch in some of those dungeon corners :D

I wonder if its due to the Weapon id its given?
anywho, im Still in a legal fight with MSI to fix my keyboard under warranty. You are welcome to share your torch asset once you finish it.

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Fri Mar 05, 2021 1:48 pm

Thanks!
Damn I was expecting that, it's a trouble everytime with these RMAs...

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Wed Mar 24, 2021 8:44 pm

Colerx wrote:Thanks!
Damn I was expecting that, it's a trouble everytime with these RMAs...


Good news is, They finished the warranty repair, if my math is correct on the tracker, ill be getting my unit back by next friday. hopefully.

On top of the work progress on that laptop, I thought about adding 2 levels with music pulled from the diablo series, Inarius Chamber of Mirrors, and Ruins of Sescheron as optional "secret Levels".

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Thu Mar 25, 2021 3:17 am

Really good news my friend! glad you are getting back to work on this great TC!

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Sun Mar 28, 2021 5:52 pm

Can we get a posted level list, in order for this mod.

I'm not sure if I have encountered a bug at the end of E1M6. I touch the final pedestal and get teleported back to tristram. Cant teleport back, and had to go to the hell rift in tristram, which took me to E7m2, then after I beat that, it spat me back out into tristram again and I had to go down into the church graveyard, which took me to E1M9.

So what i'm wondering is, is this normal, did I somehow skip E1M7, and E1M8?

Thanks! Amazing mod btw!

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Sun Mar 28, 2021 10:05 pm

Welcome back! Looking forward to the next updates!

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Mon Mar 29, 2021 11:18 am

ravenx444 wrote:Can we get a posted level list, in order for this mod.

I'm not sure if I have encountered a bug at the end of E1M6. I touch the final pedestal and get teleported back to tristram. Cant teleport back, and had to go to the hell rift in tristram, which took me to E7m2, then after I beat that, it spat me back out into tristram again and I had to go down into the church graveyard, which took me to E1M9.

So what i'm wondering is, is this normal, did I somehow skip E1M7, and E1M8?

Thanks! Amazing mod btw!


Actually this warp was intended. if you remember from the original Diablo game's hellfire expansion, the 2 dungeon entryways were a hole in the ground across the river, and the other in a crypt, beside the church. So in this mod, the trip back to tristram will simulate that experience, if you notice the few times you take a trip to tristram's shopkeeper, you wont see that hole or crypt entrance, however after m1e6, you will see the hole in every trip to tristram after, and eventually the crypt after that.

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Sun Apr 04, 2021 10:03 pm

hello. I know the readme file says dragging and dropping files into Gzdoom isn't recommended, but im on Mac and .bat files won't run. could you please tell us the load order, for us Mac users. thank you

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Mon Apr 05, 2021 1:22 am

If you view the BAT file, you will see the order of files to be loaded and dragged.

I drag and drop also. You can rename the files like adding numerals to sort the order if need be. 0 , 1 , 2 etc...

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Mon Apr 05, 2021 10:54 am

m1lk wrote:hello. I know the readme file says dragging and dropping files into Gzdoom isn't recommended, but im on Mac and .bat files won't run. could you please tell us the load order, for us Mac users. thank you


for mac users, try changing the file extention of the bat files, from (.Bat to .sh) and run, if that doesnt work you can try drag and drop by load order although the results maybe unpredictable.

The most tested Load Order for version 1.1.7, is as follows

FULL
gzdoom -file Brightmaps.pk3 Hexen_brightmaps.pk3 woc_nothexen.pk3 woc_v3a.pk3 woc_v3hereticpatch.pk3 Hexen_lights.pk3 Heresypack.pk3 hereHDModels.pk3 HereHQsounds.pk3 diablo.pk3 heretic_GODLY_TEXTURES.pk3 Herepbr.pk3 Diablo3D.wad -iwad heretic

LITE
gzdoom -file Brightmaps.pk3 Hexen_brightmaps.pk3 woc_nothexen.pk3 woc_v3a.pk3 woc_v3hereticpatch.pk3 Hexen_lights.pk3 Heresypack.pk3 HereHQsounds.pk3 Herepbr.pk3 diablo.pk3 Diablo3D.wad -iwad heretic

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Mon Apr 05, 2021 3:42 pm

just curious, is any of AndrewMRX' graphic improvements for this mod going to be available anytime soon? :wub:
However I'll start playing this seriously on next version release, can't wait :D

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Mon Apr 05, 2021 7:45 pm

Colerx wrote:just curious, is any of AndrewMRX' graphic improvements for this mod going to be available anytime soon? :wub:
However I'll start playing this seriously on next version release, can't wait :D

His first edition PBR is in 1.1.7.

his updated PBR will be on 1.2.1

Re: IronTusks - Diablo3D V1.1.7 Exp Patch (Links UPDATED)

Tue Apr 06, 2021 1:47 am

Nice! Right, I tought there was just heretic pbr but there is also diablo one in load order,
And it's great. Thanks