Re: Operation: Arctic Wolf Revisited

Thu May 18, 2017 4:09 am

Looking really fun! I like those new mug shots, maybe it is a different character, perhaps it is B.J's brother Nigel 'N.J' Blazkowicz, who was a soldier that was discharged for having polio disease (common in the 1940's), so he went solo, replaced his leg with a strong artificial one (made from similar material as Mecha Hitler's suit) and went off to do his own part for the war.

Re: Operation: Arctic Wolf Revisited

Thu May 18, 2017 5:48 am

Don't get your hopes up, I recently changed the mugshot back to BJ. Sorry to disapoint. However, I also made some polish to the HUD while I was at it, getting rid of those ugly black outlines on the icons and whatnot.

Image

Re: Operation: Arctic Wolf Revisited

Thu May 18, 2017 4:03 pm

yea i noticed those black outlines during my testing.

Re: Operation: Arctic Wolf Revisited

Thu May 18, 2017 4:32 pm

BFG wrote:perhaps it is B.J's brother Nigel 'N.J' Blazkowicz...

What a terrible name. Who would call their kid tha... oooohhhh!

Re: Operation: Arctic Wolf Revisited

Fri May 19, 2017 2:11 am

Nothing wrong with a little toilet humour
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You'll be able to drink from smashed toilets, ala Duke Nukem 3D. 'cos interactivity is fun.

I've also changed two of the easter eggs to something a little more fitting, as the originals were a little odd to say the least. A smurf in the toilet onboard a submarine? I know it is both a reference to the Smurfs and an old video game but I don't get the connection. What does smurfs have to do with submarines, or water for that matter. It's just too random, which kind of makes the whole joke fall flat. The poster of the Yellow Submarine from the movie of the same name was a clever one, though. Probably should change the Bill Clinton one come to think about it, since it's a little dated by this point.

Re: Operation: Arctic Wolf Revisited

Fri May 19, 2017 10:13 am

CeeJay wrote:It runs smoothly on low-end machines, with only occasional slow-downs. These are points I can not say for GZDoom, which I have had nothing but problems with.


I'm just wondering: What's the issues you had with GZDoom? It sounds a bit strange to me, I always had problems with SDL 1.x ports, which for many years meant I steered clear of nearly everything else but ZDoom and children. It only got better after ports started using SDL 2.

Also, speed: 3DGE running faster than GZDoom? That's something I never heard before. What kind of hardware do you use?

Re: Operation: Arctic Wolf Revisited

Fri May 19, 2017 11:50 am

On my current hardware this is what I get when trying to run GZDoom
Spoiler:


I remember having it working on one of my older computers, but I would get a lot of slowdowns. I just didn't run very well. EDGE/3DGE has always run fine for me on every computer I've had.

EDIT: I never said 3DGE was faster than GZDoom. I just said it runs smoothly.

Re: Operation: Arctic Wolf Revisited

Fri May 19, 2017 11:58 am

What's your specs? My guess would be Intel HD 3000, because the extension error is a classic bug of Intel's GLSL compiler that has already prompted several workarounds and HD3000 would be the only hardware advertising as GL 3 but requiring an extension to use uniform buffers.

I need to know precisely because that driver will require special handling so that it is forced down to GL 2.x.

Can you run 'GZDoom +logfile log.txt' and post the output?

Re: Operation: Arctic Wolf Revisited

Fri May 19, 2017 12:12 pm

I have a HD 3200 ATI Radeon

If its the contents of log.txt you're after, then here you go:

Spoiler:

Re: Operation: Arctic Wolf Revisited

Fri May 19, 2017 1:22 pm

Sigh...
It's truly amazing what 'quality' ATI's drivers of early GL 3.x hardware were... :(
OpenGL 3.1 should mean GLSL 1.4, yet this only reports 1.3 and this discrepancy just fell through the cracks. No wonder you are having problems with this particular graphics card and driver, it's probably the worst thing imaginable for GZDoom.

I'll have to add a check that this gets forced down to OpenGL 2.1, because the GL 3 renderer cannot work with the given feature set.

Is this even the most recent driver available? Even for this hardware something better should be available, the card is nominally capable of running OpenGL 3.3.

Re: Operation: Arctic Wolf Revisited

Fri Jun 16, 2017 12:46 pm

The cancelled mugshot kinda looked like B.J from RTCW.

Re: Operation: Arctic Wolf Revisited

Sun Jun 18, 2017 6:26 am

Kinda does, actually.

This project has not been abandoned for those wondering about its status, I just haven't had as much time to work on it. The only big thing I have left to do is to write the text for the crawl at the end of the game, which'll be interesting since my grammar is horrible.

Re: Operation: Arctic Wolf Revisited NEW screenshots

Tue Aug 15, 2017 3:18 pm

Work is slow and steady.

All new screenshots:
Spoiler:

Re: Operation: Arctic Wolf Revisited NEW screenshots

Tue Aug 15, 2017 5:16 pm

Lookin' excellent CJ.

Can you tell us what else we can expect next? :p

Re: Operation: Arctic Wolf Revisited NEW screenshots

Tue Aug 15, 2017 11:45 pm

Expect to see a full release soon. It won't be No Blade of Agony, but it'll be a bucket of fun with a surprise or two along the way.