Mon May 08, 2017 9:40 am
I am really not sure if this mugshot is a good choice... it looks totally different from BJ
BRUCE WILLIS is BJ BLAZKOWICZ in OPERATION: ARCTIC WOLF
In all seriousness, I suppose it's meant to look like Doomguy as Blazkowicz.
Mon May 08, 2017 10:37 am
Well, interestingly that mugshot is based on the one used in Wolfenstein RPG. Which looked nothing like the original BJ.
Mon May 08, 2017 11:07 am
Looks kind of like George C. Scott to me.
Tue May 09, 2017 12:25 am
Tue May 09, 2017 8:56 am
CeeJay wrote:Yes, I am aware that the wall doesn't tile... like... at all.
My suggestion might be inconsistent with your theme for the mod, but you could consider a large (e.g., 1024 x 1024) ice texture for the wall, rather than the current (apparently) 128 x 128 texture. As your screenshot reveals, using a relatively small texture on a massive sidedef causes boring-looking repetition.
Another suggestion might be to make the ice wall less "flat" by creating ledges, angles, caves, etc. Again, perhaps this idea is not consistent with what you intend the mod to look like.
Tue May 09, 2017 9:14 am
My goal is to keep the levels intact with only fixes and minor additions. I feel a little dirty digging around in someone else's levels. So the only option is to see if someone is willing help out by editing the texture to be a little more tile-able as that is beyond my skills.
Tue May 09, 2017 10:33 am
CeeJay wrote:My goal is to keep the levels intact with only fixes and minor additions.
I feel a little dirty digging around in someone else's levels.
No reason for that. Las Rojas has, presumably, given permissions to modify his work. Therefore, if your efforts are to modernize his classic TC, and make it compatible with newer capabilities in DooM, I consider it a noble endeavor.
So the only option is to see if someone is willing help out by editing the texture to be a little more tile-able as that is beyond my skills.
Enjay is very handy with graphics editors, and he may be able to solve your problem in 5 minutes.
Last edited by ReX on Fri May 12, 2017 2:15 pm, edited 1 time in total.
Fri May 12, 2017 6:32 am
Needs serious playtesting...
Anyone interested ?
Fri May 12, 2017 7:27 am
i'd love to play test.
Fri May 12, 2017 8:15 am
I'll throw a PM you're way.
Fri May 12, 2017 11:37 am
Fri May 12, 2017 11:57 am
Well, it didn't take anywhere near as long as I would have thought but I'd say I have enough playtesters for now
Sat May 13, 2017 3:41 am
It's great to see this sort of thing done for Arctic Wolf. After Astrostein this is my favourite WolfenDOOM campaign, it's got a great feeling of continuity as you go from one level to the next. Good luck with this!
Sat May 13, 2017 5:44 am
I had the intermission removed, it might be a controversial idea but I figured since the levels had such great continuity between one and another (one of the many things I loved with the original) it would help keep the immersion. Plus, the exploration is more than rewarding. What with all the easter eggs, references and ammo/weapon caches.
Sun May 14, 2017 7:05 am
Why 3DGE and not GZDoom by the way?
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