Tue May 11, 2021 5:23 pm
Rachael wrote:Andretti wrote:[
I am also having terrible FPS on some maps. Even with the potato settings. Though lowering the graphics does help. And then going through the options manually to turn off/ down any settings that could cause problems. C2M3 had the worst FPS problems so far. FPS problems seem to happen mainly in large open areas.
Windows 10 64 bit, i5 4570, RX 590, 16GB DDR 3 RAM. Using the GZDoom from the standalone version.
Try Vulkan. Run
gzdoom -norun +vid_preferbackend 1, let the init go, and then when it gives you the option to exit do so. Then launch the mod again.
Tue May 11, 2021 9:06 pm
Tue May 11, 2021 9:24 pm
0mnicydle wrote:Here’s an updated guide...[snip]
Tue May 11, 2021 9:30 pm
AFADoomer wrote:0mnicydle wrote:Here’s an updated guide...[snip]
I'm confused as to why this manual precaching is necessary... With gl_precache set to true, the renderer's level precache functions should already be caching all model textures used in the current map, unless I misunderstand what the code is doing here. I suppose the exception would be for any actor that isn't placed in the editor, but is spawned at runtime, but that's less of an issue.
Also, you have a point with some of the sounds - the non-standard sounds are not being cached automatically - but almost all actor and weapon sounds are automatically precached by the engine as well.
Tue May 11, 2021 10:18 pm
Ninlhil wrote:Um.... Did anyone else encounter a 30 foot tall Nazi guard in the desert in Tunis? Took a bunch to kill and dropped a whole bunch of stuff, so I'm not sure it was a glitch, but I figured I'd ask.
Tue May 11, 2021 11:20 pm
Wed May 12, 2021 3:19 am
Wed May 12, 2021 8:30 am
Colerx wrote:I saw somebody talking about nashmove few pages back and honestly I'm with him, the game is great and plays very well, absolutely loving it, only con experienced so far is indeed the doom default too slippery movement, especially in narrow corridors firing with shotgun getting cover on reload it doesn't respond very well, so in the end I tried nashmove but it walks too slow so seems not working good with this out of the box.
Wed May 12, 2021 9:28 am
Wed May 12, 2021 9:39 am
Wed May 12, 2021 9:45 am
Colerx wrote:^^ I get your point and I partially agree about the vanilla meaning of wolfendoom...
Wed May 12, 2021 10:37 am
Fri May 14, 2021 2:43 pm
Fri May 14, 2021 2:53 pm
Fri May 14, 2021 5:49 pm