Tue Jul 05, 2016 12:39 am
Laser Pineapple wrote:1) The boss music for the castlevania-esque level was missing
2) The same for the final boss music, it was missing
3) There was no music in the credits sequence
Fri Mar 24, 2017 2:05 pm
Fri Mar 24, 2017 3:21 pm
Fri Mar 24, 2017 3:38 pm
Sat Mar 25, 2017 3:09 am
nonexistentboy wrote:I've found the issue, GZDOOM connexted DOOM.WAD and not DOOM2.wad.
PS, is it supposed to use rocket jumping in Happy Gardens? Also in Lucy in the Sky with Coins, I can't get one of the red coins without rocket jumping.
Sat Mar 25, 2017 3:23 pm
Sun Mar 26, 2017 2:20 am
nonexistentboy wrote:Where is the end here? Map "Thank you"? I can't see any exit in this map, I can only return to Mansion.
Sun Mar 26, 2017 5:25 pm
Mon Mar 27, 2017 7:02 am
nonexistentboy wrote:Yes, I have 20 golden souls and I returned to Mansion near the entrance to the last map (this entrance is directly behind me). Is that all?
Mon Jun 05, 2017 4:55 pm
Mon Jun 05, 2017 8:30 pm
HyperLuke wrote:I get an issue where if I save, GZDoom will either not respond or crash immediately.
Sat Jun 10, 2017 10:46 am
Doom: The Golden Souls 1.4 "Even More Definitive Edition"
-Gzdoom 3.0 compatibility fixes (Hud not displaying correctly)
-Fixed Missing Music
-Added Title Screen Music (Kept you waiting huh?)
-MAP06 - Daring Desert
*Removed Blot in quicksand (replaced with a medkit)
-MAP13 - Lucy In The Sky With Coins
*Changed a red coin spot (Yeah i'm talking about THAT red coin)
*Faster punch, same damage as before.
*Raised Damage from 9 to 11
-Buffed Over and Under Shotgun
*Slightly slower rate of fire
*Direct hit damage raised from 20 to 22
*Rockets now gradually gain extra speed
*Faster rate of fire
Wed Jun 14, 2017 12:39 am
Tue Jul 25, 2017 7:00 pm
Wed Jul 26, 2017 3:18 am
Soul Sucka wrote:I had my eyes on this mod many years back, and I finally got around to playing it. I had a ton of fun with it (100%'d everything), and I look forward to the sequel! I've noticed a bug in the latest release though: the music in Space Ghost House abruptly stops playing after a few minutes, and the only workaround I have is to do the snd_reset command once it happens.
Apologies for the bump, by the way. =w=;