Re: Heretic Amplified [Beta 2 Available]

Fri Dec 17, 2010 7:38 pm

Thanks neoworm those look awesome, I'll definitely add them.

Re: Heretic Amplified [Beta 2 Available]

Sat Dec 18, 2010 1:11 am

Well i was testing the beta it's great so far but i got 2 fetal errors.
1.On E7M3 once i see the plague imp i crash.
2.On E7m6 i instantly crash once i get on the level.
If you could help it would be great. I'm using Gzdoom r1020*
Last edited by darkerner on Sat Dec 18, 2010 4:00 pm, edited 1 time in total.

Re: Heretic Amplified [Beta 2 Available]

Sat Dec 18, 2010 8:08 am

darkerner wrote:I'm using Gzdoom 2882

Wow! I'm still using GZDoom 1133...
http://mancubus.net/svn/gzdoom

Re: Heretic Amplified [Beta 2 Available]

Sat Dec 18, 2010 11:01 am

darkerner wrote:Well i was testing the beta it's great so far but i got 2 fetal errors.
1.On E7M3 once i see the plague imp i crash.
2.On E7m6 i instantly crash once i get on the level.
If you could help it would be great. I'm using Gzdoom 2882


For #1 I checked the plague imp decorate code and there is nothing that I can see would set it off.
For #2 is that an instant crash as soon as the level is loaded or just shortly after its loaded.

I am currently testing with GZdoom 1.5.6.1104, I'm pretty sure this is the latest version and neither of those causes a problem for me.

Re: Heretic Amplified [Beta 3 Available]

Sat Dec 18, 2010 4:04 pm

Ok I will test it with Gzdoom 1.5.6.1104 I will give you the results after I'm done.
Edit:They both seem to work now thanks!

Re: Heretic Amplified [Beta 3 Available]

Wed Dec 29, 2010 3:43 am

I just changed the moon pearl ammo from the blueish version in the picture to the white version.
When I tried changing the weapon it looked bad, should I change the Moon Staff or leave it dark blue, or should I try something else?
Also E7M7 is almost finished.
Edit: some tips on where I can find some good heretic sounding music would be good
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Re: Heretic Amplified [Beta 3 Available]

Wed Dec 29, 2010 1:47 pm

Hmm... Try using brown.

Re: Heretic Amplified [Beta 3 Available]

Fri Dec 31, 2010 1:59 am

Archfile wrote:Hmm... Try using brown.

I said I wanted it to look good not realistic ;-)

Re: Heretic Amplified [Beta 3 Available]

Fri Dec 31, 2010 4:57 am

Blue is fine, maybe you can mix it together. What I find weird about this sprite is the glow.

Re: Heretic Amplified [Beta 3 Available]

Fri Dec 31, 2010 3:49 pm

A gray rod with blue horns perhaps?

Re: Heretic Amplified [Beta 3 Available]

Wed Jan 05, 2011 12:19 pm

Looks amazing.

Re: Heretic Amplified [Released!]

Mon Apr 18, 2011 2:03 am

Heretic Amplified has been released!
wooooooooooo

go and download it on the first page.

Re: Heretic Amplified [Released!]

Mon Apr 18, 2011 8:37 am

It's certainly an interesting mod... headless Undead Warriors, giant bone-spitting roaches and Rainbow Wizards all await!

Re: Heretic Amplified [Released!]

Mon Apr 18, 2011 9:06 am

The readme file says that the mod should work with Zdoom, but I get this error when I try to use Zdoom 2.5.0:

Script error, "HereticAmpFinalBeta.pk3:episodedata.wad:TEXTURES" line 3: Unknown texture property 'Graphic'

The mod works OK in GZdoom, though.

By the way, is there some way to switch spells in the "book weapon"? Because so far, I can switch the spells only by switching to some other weapon and then switching back to the book... which is not very useful, because the spells are chosen randomly in that case.

Ah, I see that Bloodspere from Zen Dynamics appears in this mod. Too bad it has lost its devious property that its firing sound didn't alert the monsters. That was very useful for clearing the "monters in a cathedral facing the altar" situations. Oh well...

Re: Heretic Amplified [Released!]

Mon Apr 18, 2011 12:01 pm

No status bar and inventory display (aside from the bulky default one).