Vertical distance for quakes

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Marisa the Magician
 
 
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Vertical distance for quakes

Post by Marisa the Magician »

As it currently stands, all quake effects do their radius check in 2D, so even if one happens far above/below the player with a small radius, they'll still be affected by it. Could a new flag be added to also take vertical distance into account?
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nova++
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Re: Vertical distance for quakes

Post by nova++ »

I wouldn't mind some whole new screenshake system admittedly... the current one is kind of a huge kludge with a lot of legacy baggage. Like, the rumble sound is hardcoded into the function as one example...
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Enjay
 
 
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Re: Vertical distance for quakes

Post by Enjay »

nova++ wrote:Like, the rumble sound is hardcoded into the function as one example...
It is in Radius_Quake, but in [wiki]Radius_Quake2[/wiki] you can specify the sound.
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Major Cooke
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Re: Vertical distance for quakes

Post by Major Cooke »

Does this include A_QuakeEx?
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Marisa the Magician
 
 
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Re: Vertical distance for quakes

Post by Marisa the Magician »

Yes, all quake functions are 2D.
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Major Cooke
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Re: Vertical distance for quakes

Post by Major Cooke »

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